Lovestruck is one part game, one part romance novel, one part queer revolution

Tof Eklund reviews Lovestruck, a free-to-play treasure trove of romantic queer gaming content.

A play-by-play of the new Final Fantasy 7 remake trailer

The new trailer for the much anticipated, oft delayed Final Fantasy 7 remake is here. Optimist and superfan Sam Brooks breaks it down for you.

Apple Arcade and the value of small, meaningful games

Apple Arcade looks great on the surface, but what does it mean for the kinds of developers who don't make games based on playtime?

A mother’s ashes: God of War, one year on

One year ago, God of War was unleashed on the world, selling millions of copies and winning countless awards. Sam Brooks finally catches up with the game.

Gaming Archive

How Overcooked 2 taught me to be a better cook (and person)

Alex Casey plays chaotic cooking game Overcooked 2 and learns some very valuable lessons.

The original 151 Pokémon ranked from worst to best

Sam Brooks digs into his childhood to present his magnum opus: a ranking of all 151 OG Pokémon.

Suikoden II is a cutesy, 16-bit Game of Thrones – and I love it

What's the best way to look at the biggest show on television at the moment? Through a 20 year old video game, of course, writes Sam Brooks.

Fortnite is dead. Long live Apex Legends

Apex Legends is the big new challenger for Fortnite’s crown, and it appeared almost entirely out of thin air. Oskar Howell plays the new battle royale game everyone is talking about.

25 years a clown: In praise of Final Fantasy 6’s Kefka

How time flies – Final Fantasy 6 was released 25 years ago this month. Sam Brooks remembers its brilliant antagonist, an evil clown who actually succeeded in destroying the world.

It’s not about easy mode: FromSoftware and the question of video game difficulty

With every new FromSoftware game comes the same debate – how hard is too hard, and why does it matter? Matthew Codd examines this age-old argument and its bogus foundations.

The unfairly tainted legacy of Mass Effect

After a recent replay of the original trilogy, Sam Brooks writes on the unfairly maligned legacy of the Mass Effect trilogy.

I became Dracula: How Metroidvanias helped me self-isolate

Metroidvanias are some of the most notoriously difficult, directionless games in existence. Jesse Dekel writes about how these games were a rock during a rough time at sea.

Free armour trimming: The Communist revolution inside Runescape

Before Fortnite, there was Runescape. And well before Runescape, there was an eternal class struggle. Emilie Rākete writes about the moment the two collided in the most unexpected way.

Experience Bar is turning games into cocktails

Drinks and video games - just like peanut butter and jelly. Sam Brooks interviews Jack Stone-Slater, the man behind Experience Bar, which combines the dual pleasures of gaming and cocktails.

Two infuriating days attempting to master Sekiro: Shadows Die Twice

The latest game by FromSoftware is out, and it's as difficult as you'd expect. Is the juice worth the squeeze?

We need to review how we treat graphic content in video games

As it stands only ten games are currently banned from sale in New Zealand but should we be looking at how we censor games with more scrutiny? Oskar Howell writes.