Grim post-apocalyptic settings are a dime a dozen in gaming, but which ones are the most realistic? Sam Brooks talked to climate scientist David Tong to find out.
Fable is best remembered for the disastrous, over-the-top promises made by its designer Peter Molyneux. But maybe, Adam Goodall argues, we’re remembering it all wrong.
Lee Henaghan travelled to Canada for a special Gears 5 preview event at The Coalition studios in Vancouver. Could this be a return to form for the game that gave the world the chainsaw bayonet?
This year marks the 15th anniversary of the karaoke game that introduced an entire generation to the horrors of 'Downtown'. Jordan Hamel ranks all 30 songs from SingStar v1.
After fifteen years, American-targeted satire video game Metal Wolf Chaos XD finally makes it way out of Japan. Sam Brooks looks at how much more prescient the game is now, and why that is.
Sam Brooks reviews Fire Emblem: Three Houses, which perfectly splits difference between staying true to its core while reinventing itself to appeal to a broader audience.
Sam Brooks re-assesses Assassin's Creed Odyssey in the wake of ten months of post-release content and works out what the game did right, did wrong, and did weird.
A new challenger has entered the augmented reality ring. Wizarding wonder Harry Potter is coming for Pokémon GO’s title — but despite the shared basics, they’re very different games.
A few years ago, deep into middle age, Britta Stabenow found solace in the world of gaming. Now she's part of a passionate community: those who love, and collect, video games.
This month marks the 20th anniversary of Driver, a game whose innovations pioneered some of gaming's biggest present-day trends. Sam Brooks takes a look at the groundbreaking game's launch – and the series' unfortunate decline.
E3 is the biggest week of gaming news of the year – which means it's easy to lose track of everything that's been announced. Sam Brooks rounds up them all up in one convenient place for you.
Following the multi-billion dollar success of Pokémon Go, Nintendo is intent on turning a profit from the most mysterious human experience of all: sleep.
Mum was right: heavy exposure to pocket monsters fundamentally rewires your brain. But researchers from Stanford say it’s an exciting opportunity to study how we learn to see.