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Pop CultureDecember 20, 2016

Back from the abyss: The story of No Man’s Sky’s death – and resurrection

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No Man’s Sky was one of the most anticipated games of all time. Then it crashed and burned on launch, abandoned and even hated by players. 

This is the story of what happened next.

No Man’s Sky was doomed from the start.

Touted as the biggest game of all time – a space-based exploration title in which players could make their mark on a near-infinite universe – No Man’s Sky was never going to meet the near-infinite expectations placed upon it. I wrote about how this was going to happen prior to launch, but I never expected the scale and complexity that the backlash against the game would take.

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Most gaming failures are marked by lacklustre sales of a new title, or the collapse of a huge studio, but No Man’s Sky did very well in terms of units sold. The sheer hype drove huge sales, despite early leaks and a steady trickle of lacklustre reviews. The independently developed game was the second-biggest PlayStation 4 launch of all time. It sold millions of units across PS4 and PC. These sort of figures would probably have made the staff of developer Hello Games – all 14 or so of them, at the time – instant millionaires.

After the launch, though, things started to slow. The Steam concurrent player count dropped precipitously, even as the number of negative reviews rose. It turns out that No Man’s Sky just wasn’t that good.

Games get their hook, their crunchiness, from a complex lattice of systems that produce what is called gameplay. It’s hard to define good gameplay, but like obscenity, you know it when you see it. And the good gameplay in No Man’s Sky was mostly at the start of things. It didn’t last. I played it for an entire day on launch, and for many hours afterwards, but after not all that long I felt I’d seen all there was to see. I wasn’t even far into my journey to the fabled Galactic Centre or whatever it was. After getting literally lost in space, I was bored. I stopped playing shortly afterwards. Progress in NMS requires hard grinding, and I hate games that make me grind – life’s just too short.  After a week or so I packed up my copy, with a feeling of disappointment, and moved on to other things.

Lots of other people didn’t.

Hype is energy, and it turns out it can be created, but not destroyed. It just changes form. In this case, it turned into a mighty pillar of salt. At the risk of editorialising, far too many gamers are spoiled, entitled brats, and of these lots love a witch-hunt more than they’ve ever liked playing a game. In No Man’s Sky’s paucity of gameplay and promised features, they found ample fuel for fury.

The subreddit r/nomansskythegame, which only days before launch had been dedicated to painstaking analysis of streams from gamers who had received leaked copies of the game, began to host numerous threads consisting mostly of questions from aggrieved gamers who felt that No Man’s Sky was not all that was promised. Despite being notorious for speaking as vaguely as possible about what the game would actually entail, lead developer Sean Murray’s every definitive (or even suggestive) statement about the game was picked apart and systematically debunked. Planets didn’t rotate. Moons didn’t orbit. Suns weren’t real. You couldn’t crash your ship. You couldn’t just fly to a new star system; you had to warp. The starships all looked different, but handled all the same. The list goes on. Most crucially, though, players in the same place couldn’t see each other. This feature had seemingly been confirmed multiple times in interviews, and it was one that would-be players were very attached to. This, and a series of vague, unhelpful tweets from Sean Murray about the vanished feature, made people feel like they’d been lied to.

On r/nomansskythegame, drama reigned. New posts appeared regularly, mostly mocking Hello Games and Sean Murray. Some were very funny. Others were crueler, like being (temporarily) added to Wikipedia’s list of worst-received games of all time. Moderators quit. There was all the usual awful stuff Internet discourse is lousy with, up to and including death threats. Hello Games’ Twitter account was hacked – either by an outside agent or a disgruntled employee; it’s hard to tell which. The message the hackers posted was succinct and pointed.

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As the drama continued, the most notable thing became The Silence. After a flurry of public activity around launch, all of No Man’s Sky’s developers went completely to ground. They didn’t answer questions from fans or the gaming press. Apart from patch notes (loosely coordinated with the actual patches) no-one heard anything from them. This only fanned the flames of a truly epic shitstorm.

It was hard to look away. I felt a fair bit of sympathy for the developers. They’d tried hard to make something and it hadn’t lived up to impossible expectations. But it’s hard to argue that the backlash against No Man’s Sky was unsubstantiated. Even after a massive day-one patch, the game felt undeniably unfinished. There was fun to be had, but the final product didn’t even approach the wonder stirred by the game’s first or subsequent trailers.

What had actually happened to the game? The devs weren’t talking, so people filled the silence with noise. Out of the conspiracy theories and aimless fury a plausible theme emerged: the game, as it was being developed, was simply too ambitious. (The alternative is that they developers were outright lying, which I doubt, if only because it’s much less plausible than their ambition simply exceeding their reach.) Unable to implement all the features they wanted before launch, Hello Games were forced to cut hard. Planetary rotation and orbital mechanics went, replaced by static skyboxes. Factions were cut. Procedural story elements: gone. Hello Games hacked and pruned until they got to the core of their vision for the game and – unable to weather another delay – they released an unfinished version of it.

In the tech world, this sort of thing happens all the time, but a very different way. In startup parlance it’s called a minimum viable product, or MVP. The idea is you get something to market ASAP and build on it. It’s the philosophy behind Early Access, which sees games released on Steam in a very raw state. From humble beginnings, they can pick up a following and the developers can react to feedback. It’s far from perfect, and there are some very notable failures and even a few outright scams, but when it works, it works very well. And after three years of waiting and hype, an Early Access game was about all that No Man’s Sky amounted to. A full-priced minimum viable product; a contradiction in terms. No wonder people were annoyed. It was like ordering a bike in the mail only to receive a set of handlebars and the suggestion that some wheels might be coming later.

December, 90 days after launch.

The No Man’s Sky fanbase had lost all hope. Very few people were playing it, and the game’s online communities were being eaten alive by their own trolls, conspiracies and in-jokes. After briefly deciding to change topics (from No Man’s Sky to Mr. Robot) the best content anyone had produced in months for r/nomansskythegame was a fundraiser to help fight cancer, based around how many days it had been since Sean Murray last tweeted. It was popularly thought that Hello Games had taken the money and run, and no-one in the community was really talking about the game. Why would they? It didn’t seem like there was going to be any more game to talk about.

Then the silence was broken.

Hello Games announced (and nearly simultaneously released) what they called the Foundation Update. It fixed a host of the game’s most pressing problems, reworking terrain generation and space combat, as well as allowing players to build home bases and pilot enormous space freighters.

The turnaround was astonishing. Within a day of the update going live, r/nomansskythegame was filled with videos and screenshots of the new gameplay in action, as well as posts praising the update. The game even saw a bump in sales, appearing (briefly) back in Steam bestseller lists

Credit: Redditor u/ivXtreme

I started playing again too, and found myself having an unexpectedly good time. There were sublime moments to be had, many only possible after the update; the grass of an alien planet stirred by storm winds; getting lost in a dark series of canyons, suit power all but spent; fighting space pirates and losing, only to be saved by the last-minute intervention of new allies.

While the game was certainly improved, I wondered at the extent of the community’s about-face. No Man’s Sky had been crucified and was all but dead – only to rise again three months later, to rapture from its doubting acolytes. How could this be?

With hindsight, it’s hard to see the Silence as anything but a clever tactic. After so many words expounding what No Man’s Sky might be during its protracted development, only for the reality to fall far short, the community had lost faith. Hello Games clearly decided that deeds, not words, would be the focus for their update. The Silence finally killed the hype, and reset anticipation to zero. From this foundation, the developers could rebuild – and even start talking again.

I also think that having a home base added something crucial to the game that had always been missing. Infinity is flat and boring. Scale needs context. To feel small, you first need a place to stand and look up at the endless sky. Base-building gave players that. Survival mode, too, gave weight and meaning to elements of the game that had before been pointless, like harsh environments and space battles.

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For all the changes, the game remains the same in many key aspects. The galactic centre is still a chimera. The inventory system is still a pain. The game still doesn’t truly provide gameplay like those glorious E3 trailers. And you still, still, can’t crash your ship when you’re flying over a planet.

The most fundamental of hinted-at features is also missing. You can’t see other players. Apart from glimpsing the discoveries of others, you travel the galaxy alone. But there’s been a small change in that regard. In No Man’s Sky’s new building system, you can now create communications terminals. You can leave them wherever you like, with a short message for another explorer. It’s a small but meaningful nod to the most powerful unrealised dream of No Man’s Sky; that loneliness is only possible, and solitude only powerful, when the potential for contact exists. If you could see other players in No Man’s Sky, it would add another dimension to the flat plane of infinity, another reason to play.

Maybe you’ll be able to soon. The hype is gone, and good riddance to it. Instead we have a known quantity: a flawed but fun game, with the developers communicating and more content coming. And that’s infinitely better.

 


This story, like all The Spinoff’s gaming content, is brought to you by the infinitely awesome Bigpipe Broadband, who are also Josh Drummond’s employers.

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best-of-2016

Pop CultureDecember 19, 2016

Adios to 2016: the good, bad and the sublime in gaming

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As 2016 levers itself off the cliff, our writers put quill to parchment and look back over the past twelve months. The good, bad, rubbish, awesome and the henchest: we rank and rate it all. 

Best AAA Game

Don Rowe: EA UFC 2

My key factor for deciding ‘best’ comes down to what did I spend the most time playing, and what did I enjoy the most. While there were games with better graphics, better storylines, more fluid gameplay, as of yet nothing comes close to winning a close fight against a skilled opponent while drunk on a beanbag in my lounge. And nothing is more infuriating than losing to some jumped-up, pre-pubescent bastard, especially when he has a mic and I don’t. Fight me irl ya lil shit.

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Eugenia Woo: Dark Souls 3

Disclaimer: FFXV (for obvious reasons) and The Last Guardian were close runner-ups but for DS fans, nothing quite compares to the feeling of having your ego mercilessly crushed again and again by every trifling enemy that you come across. I don’t know what that says about me and I don’t really want to know, but what I do know is that Miyazaki changes his mind about Dark Souls 4, my ass will be first in line for the pre-order.

Matthew Codd: Final Fantasy XV

I don’t know how they did it, but Square Enix somehow managed to take a series as storied as Final Fantasy and push it in a new direction, without losing the core of what makes people like the series in the first place. That’s an impressive feat for any game, let alone one that’s had as long and turbulent a development cycle as FFXV did.

Final Fantasy XV tells an engrossing coming-of-age story inspired by Stand By Me, full of rich, interesting characters in a surprisingly believable modern fantasy world. Few games are as ripe for getting completely lost in as this.

Liam Maguren: Uncharted: A Thief’s End

One of the many great things about The Last of Us is how the story is told through the environment. Naughty Dog took that skill and amplified it in the fourth Uncharted, successfully spinning an expansive story about a hidden pirate kingdom without ever using a flashback or a shiver-me-timbers voice over.

It’s the greatest thing about A Thief’s End, hitting that sweet spot of wonder that makes exploration a joy. It also happens to look astonishing, play superbly, contain a wealth of character, and maintains a meaty multiplayer side.

Best Indie Game

DR: RimWorld

I wrote about RimWorld earlier this year, chronicling the descent of my crew of castaways into a pack of manic, diseased cannibals, and I’ve since returned time and again, even just to listen to the bluesy guitar soundtrack. Bonus points for developer Tynan Sylvester’s transparent creative process and willingness to involve his fanbase in decisions through social media.

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An eerie warning left on the Rimworld Steam page

EW: Stardew Valley

I thought this was going to turn out like Harvest Moon lite but Chucklefish did a really great job with this charming farming simulator on steroids. The real villain in this game isn’t a bout of bad crops; it’s actually the malevolent force of supervised consumerism marching all of humanity into an age of joyless robotic efficiency.

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MC: Firewatch

On the surface, Firewatch is a simple first-person adventure game about being a fire lookout in Yellowstone National Park, but that doesn’t even begin to do it justice. Really, Firewatch is a story about love – more specifically, the complicated intersection between platonic and romantic love. Rich Sommer and Cissy Jones give stunning performances as the two main characters, making this one of the most heartfelt games of the year.

LM: Superhot

A Polish studio has crafted the most innovative shooter of the year – a first-person shooter where time moves only when you move. It’s a crazy idea, but you need to put your hands on this thing to fully understand how well this works.

Twitchy reactions mean nothing. Strategic movements are everything. I’ve never experienced anything like it. I can’t stop playing it. Join me. Be one of us.

Biggest Disappointment of the Year

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Pretty much this goddamn thing

DR: No Man’s Sky

What can I say, this game fucking sucked. The story of No Man’s Sky will go down in the history books as the prime example of the dangers of hype, and just how easy it is to bullshit your way to millions of dollars if you’ve got the gall to straight up lie to an entire customer base. No Man’s Sky would be overpriced as a $10 indie game, but charging full price for what is essentially a half-finished tech demo is astounding in its absurdity. No surprise that Hello Games was actually taken to court in the UK, even if they ended up getting off.

EW: No Man’s Sky

Let’s face it. Hello Games is on everybody’s hit list this year and I’m one of the discontent masses who found this game supremely underwhelming. Even though my wallet is pleading with me to believe, the latest patch doesn’t quite make up for the total lack of communication from the studio as their game crashed and burned on release.

MC: Uncharted 4

This is going to be controversial because a lot of people seemed to love it, but for me, Uncharted 4 was the most disappointing game of the year. I really love the Uncharted series, mainly due to its characters and stories. They’re silly, pulpy adventures that don’t take themselves too seriously, but are grounded in humanity and heart.

Uncharted 4 seemed to just throw that all away in favour of a shallow, “emotionally-stunted man takes a Feelings 101 class” plot masquerading as something deep and introspective. It took great characters, watered them down – or just outright erased them – and gave nothing in return. At least it looked pretty, I guess?

Best Remaster

DR: Ratchet and Clank

One the 11/11/2011, the day Skyrim released in New Zealand, I fled a 21st in order to go home and fight dragons right through the night. You’d think, then, that SKSE would be a guarantee for best remaster. WRONG. Because my love affair with Ratchet and Clank goes right back to childhood. For a full run-down on just why Ratchet and Clank is so awesome, check my review here.

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EW: The Legend of Zelda: Twilight Princess

I remember pestering my parents to the brink of death about getting it for me when it was first released. They’ll testify that I was an unholy annoyance every time I got my hands on my Wii and talked their ears off about what I good time I was having on Epona. Seeing it again this year was an unbelievably nostalgic experience and I was no less fascinated having a go on it the second time around.

MC: Dragon Quest VII: Fragments of the Forgotten Past

Does “best remaster” cover full, from-the-ground-up remakes? Because if so, Dragon Quest VII: Fragments of the Forgotten Past takes the crown. If not for the game’s distinctive character designs, the new release would be indistinguishable from the original. What makes this particularly impressive is the sheer scope of the game – Dragon Quest VII is massive even by RPG standards, and Fragments of the Forgotten Past doesn’t just rebuild that in its entirety, but brings even more to the table. The amount of blood, sweat, tears, and love that went into this remake is impressive. (It helps that the game itself, in both its original and remade form, is really good.)

LM: Ratchet and Clank

This year’s Ratchet and Clank could have just sproosed up the graphic, slapped a ‘Remastered’ on the cover, and patted itself on its undeserving back. Instead, it rebuilt itself from the ground up, using the designs from the first game with the best mechanics from the franchise to create something both refreshingly new and warmly familiar.

It’s like going back to primary school and seeing they turned the jungle gym into Disneyland.

Biggest gaming cultural happening/issue

DR: The MOTAT fist fight

Esports have long desired the legitimacy of a real sport, and the MOTAT fistfight provided a key breakthrough. When two young men began to punch one another in the head at the 2016 League of Legends national champs, they definitively proved that League of Legends is just as capable of inciting off-field violence as soccer or rugby, and is thus worthy of the title of sport. Kind of.

EW: Pokèmon Go

Sure, the game has met a rather doddering end, its flame almost sputtering out in the same sad fashion of Charmander’s from Episode 11 of the original anime. Unoriginal metaphors aside, Go took the world by storm and for a good few months, both young and old were happily taking hits off Nintendo’s crack pipe.

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Hello darkness my old friend

LM: Pokèmon Go Insanity

Pokèmon Go turned the human race into an extended episode of Planet Earth 2. From mass migrations to reports of Darwinism, the mobile game reached an unprecedented number of users. It was a frighteningly huge phenomenon that you were either a part of or paid witness to with an agape jaw.

World domination was just around the bend. That is, until users got bored of it a month or two later.

Best Industry/Fan Event

DR: League of Legends nationals

Fistfight aside, the LoL nationals were great fun and surprisingly slick. While I’ll never number among the hardcore fans, I can see a case for LoL as a legitimate spectator sport and that’s pretty cool.

EW: E3

Maybe it’s just because of Kojima’s Death Stranding announcement. Maybe it’s because Horizon Zero Dawn was premiered and I don’t think anything could be cooler than robot dinosaurs. E3 is a classic and there’s still no better way to keep abreast of what’s brewing in your favourite studios.

Most nuts controversy in fandom

EW: Bethesda’s new review policy

Bethesda dropping the much-unexpected turd on all game reviewers by announcing that they weren’t going to be sending out copies of their new games to us any earlier than one day before launch. We all know why they’re doing this – potential consumers won’t get to read any reviews slagging off possibly bad titles. That’s one way to protect your products, I guess, but it’s a stupid one.

MC: Pokemon Sun/Moon starters

When Nintendo unveiled the new starters in Pokemon Sun/Moon, people laughed at Popplio. By most accounts (including my own), the new Water starter was kind of dorky-looking, especially next to Litten and Rowlet.

Then Nintendo the second-stage evolutions, and Popplio was redeemed – it would grow into the glamorous, beautiful Brionne. Only a lot of people just got mad, because Brionne was, apparently, “too feminine”. There are already plenty of feminine-looking Pokemon, most of which are available as male and female, and what’s wrong with that? This was misogynistic gamer outrage taken to its most pedantic and pathetic.

Josh Drummond: No Man’s Sky The No Man’s Sky community was batshit fucking loco even before the game launched, which should have been obvious when a three month delay to the original release date spurred multiple death threats. No matter how the good the game was on launch (and opinions ranged from “kind of fun!” to “terrible”) it was never going to satisfy the hype.

Turns out all that energy needs somewhere to go, and that hype is easily perverted to poison. The gaming community, most prominently on the subreddit r/nomansskythegame and the game’s Steam forums, indulged their abiding love for a witch-hunt and spent three months dedicated to conspiracy theorising and (often amusingly) shitposting the game. r/nomansskythegame even managed to turn fan frustration into a charity drive for cancer research. Developer Hello Games’ post-release silence complicated matters, with many fans deciding they’d taken the money from initial sales and run.

Biggest comeback 

JD: No Man’s Sky

The much-hyped No Man’s Sky was undoubtedly 2016’s biggest disappointment. After only a few hours the limitations of the game engine and gameplay were obvious, and overtly-hinted-at (if not explicitly promised) features were nowhere to be seen. After the launch, the developers went to ground and said almost nothing about the game for three months. This move was widely decried and mocked among the gaming press and community, but it turns out they were trying something new: anti-hype.

With expectations for the future of the game only measurable in negative integers, Hello Games announced and simultaneously released the Foundation Update, fixing many of the game’s more glaring flaws and adding a whole host of new gameplay features. The mood among fans turned remarkably, with many praising the update and hoping for further developments, and the game, astonishingly, once again appeared on bestseller lists. I’m playing it again, and I can confidently say that while many frustrations remain – let me crash my ship if I want, for fuck’s sake! – it’s newly challenging and, somehow, genuinely fun.

Favourite fan community

DR: r/games

This has waned as of late, with an increase in heavy moderation and the subsequent drop in quality that always entails, but for a while there r/games was my go-to for gaming news and discussion.

EW: r/AnimalCrossing

Even though the bulk of my written repertoire is me screaming incoherently about League of Legends, our fan community is… an experience. Like the way having boiling hot oil poured on you is an experience. However, I don’t think I’ve met a more welcoming bunch of folks than the lot over on the Animal Crossing subreddit. Y’all get bonus points for making me a millionaire by letting me sell insane amounts of fruit in your towns.

Gaming‘s most pressing issue that needs to be addressed like right now

DR: Game of War and other shitty money grabs

Game of War can get on a boat with the celebrities that endorse it and sink.

EW: representation

The attitude towards women and non-binary players in e-sports. Sort that shit out and stop bullying good players off teams, you big bunch of children.

Gamings most pressing issue that was actually dealt with OK: 

EW: ????

Ask me again in about 5 years and I might have an acceptable answer because of the slim chance that the industry might have miraculously fixed at least one of its glaring representation faults by then.

LM: IT’S BEEN NINE YEARS AND I STILL DON’T KNOW WHEN THE GODDAMN FUCK THE LAST GUARDIAN IS COMING OUT oh there it is.

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The Last Guardian™_20161202110346

2017 Game most amped for

DR: Crash Bandicoot remaster

I’ve just realised I’m a major hypocrite. Despite writing off every superhero or comic book movie to come out in the past five years as nostalgia porn for manbaby’s, I’m absolutely frothing for next year’s Crash Bandicoot remaster. Ooga booga!

EW: Horizon Zero Dawn

Like I mentioned earlier: robots and dinosaurs.. An action-RPG set in a post-apocalyptic universe. The new Decima engine. Need I say more?

MC: Persona 5

2017 is already looking like a great year for games, but none has me more excited than Persona 5. This is a series that takes Japanese pop culture, Jungian psychology, high school drama, and a beautiful dark twisted fantasy and blends them all together perfectly. Persona 5 is set to take that tradition further with a new story about a group of teen outcasts who moonlight as the Phantom Thieves of Hearts, a group of picaresque anti-heroes who fight evil by “stealing the hearts” of the corrupt.

LM: Cuphead

Yet another delay means this gorgeously-animated, ye ole Disney-inspired, boss-rush side-scroller gets to be my most anticipated game of 2016 AND 2017. It’s unfair, sure, and I am quietly running out of patience, true, but that should speak volumes to how badly I want this game.

But you will not get the 2018 nod, Cuphead.

2016 Shout Out To:

DR: Total War Warhammer

Oh TWW, the game of my dreams, yearned for since I was just a wee babe. Would that I had a computer capable of playing your deliciously demanding game, I might never leave mine abode. Seriously though, I’m a huge Total War fanboy, and to be able to play around with the Warhammer factions without spending $1000 or hanging out in a smelly Vagabond shop is a treat indeed. The final, three game package will define the Total War series for years to come, and may indeed be it’s peak.

EW: Tyranny

I laughed, I cried, I cursed my own folly and incompetence. I also waxed lyrical about this game and how it blew me out of the water. Being the bad guy never felt this mechanically rewarding but emotionally exhausting, and I couldn’t have higher praise for this title.

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MC: Aurion: Legacy of the Kori-Odan

Developing nations aren’t exactly well-placed for making games, but that hasn’t stopped Cameroon-based Kiro’o Games. Despite infrastructure problems and frequent power outages, they brought Aurion: Legacy of the Kori-Odan to the world in early 2016. It’s an action RPG heavily inspired by Japanese games that the developers grew up playing, but its African roots make it stand out. Everything, from the story and presentation to the quirks of the combat and levelling systems draws on a myriad of African cultures and mythologies, creating something that’s unlike anything else available.

LM: Unravel score

The Swedish folk score to Unravel, which is the video game soundtrack I fell in love with the deepest. And the best couch multiplayer game of the year, Overcooked, for being an insanely-fun four-player mind-welder and making me lose my voice yelling “Where are the dishes!? I need dishes! Someone clean the Goddamn dishes!”


That’s a wrap (almost) for 2016. Make sure you give those old jokers Bigpipe Broadband a visit, they so dope.