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Pop CultureJanuary 5, 2018

Summer reissue: Why is Alice not in the Resident Evil video games?

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It’s a mystery that deserves an answer. Alice, the protagonist of all six Resident Evil films, has not once made an appearance in the video games. This could not be by accident. To get to the bottom of this enduring riddle, Uther Dean interviewed* some of the key players in both the films and the video games.

This was originally published on March 2, 2017.

*Editor’s note: He didn’t really. He just used his imagination which, he claims, is almost as accurate as real interviews and much easier. And I’m like, dude, just file so I can make happy hour.

SHINJI MIKAMI, DIRECTOR OF SEVERAL RESIDENT EVIL GAMES: “When I started out making Biohazard [retitled Resident Evil in English speaking countries], I was sick of making games. I wanted to make films. But… it’s so hard to jump career tracks like that.”

Shinji Mikami, inside he weeps

MITCHELL PEMBERTON, VIDEO GAMES HISTORIAN: “With their locked off camera angles, deliberate pacing and their creation of the illusion of movement through the rapid presentation of multiple still images, the Resident Evil games have always been cinematic so it was no surprise when Constantin Films [makers of The NeverEnding Story] licensed the property in 2001.”

MIKAMI: “I was delighted. My cinematic vision would finally reach the screen.”

WALDFRIED BARTHEL, CO-FOUNDER, CONSTANTIN FILMS: “Paul WS Anderson was the obvious choice to direct the Resident Evil film. When you think of the modern classics – Soldier, Mortal Kombat, Alien Vs. Predator – you think Paul WS Anderson.”

PAUL WS ANDERSON, DIRECTOR OF FOUR RESIDENT EVIL FILMS, SOLE WRITER OF ALL SIX: “I’ve never been one to take the easy path. You can see that through my work. I’ve always got to give myself a little challenge. When I signed on to Resident Evil I decided that this time my restraint should be that I wouldn’t play the video games at all. I wanted to come to it fresh. I did, however, read the back of the box of the first one just to keep the suits off my back.”

Paul WS Anderson: bit like Martin Freeman, particularly around the eyes

MIKAMI: “I was not angry at what they did to Resident Evil… I was heart-broken.”

MILLA JOVOVICH, ‘ALICE’: “When I was preparing to play Alice [the lead character of all six films] for the first time, I asked myself a lot of questions. What is she? A human person. What does she do? Breathe oxygen. Does she have memories? No. Does she kick a dog? Yes.”

True fact: the dog was made from saveloy meat

UTHER DEAN: “Was it a challenge when nearly every detail of your character’s personality and backstory was changed for each individual sequel?”

JOVOVICH: “…I don’t know?”

ANDERSON: “I intended Alice as a tribute to the video game industry. By not giving her a personality or agency, I was making her like a video game character. I thought that was obvious.”

MIKAMI: “Claire Redfield, Jill Valentine, Leon Kennedy. The leads of my games, I had done so much to flesh them out. To make them people but… He looked at all of that and said… No. He looked at my children and said… No.”

(over a minute of silence)

“That hurt me.”

PEMBERTON: The first Resident Evil film made a lot of money. It had everything that a 2002 audience wanted: giant tongue monsters, Michelle Rodriguez, Colin Salmon being cut into cubes. A sequel was assured from its opening weekend.”

ANDERSON: I was only writing and producing the second film. So I decided to let myself go a little wild and play one of the video games. I played Resident Evil Nemesis and it was a life-changing experience. This is what I had been wanting to make all along. When you look at my back catalogue of work you’ll see that most of them would have worked better as video games and that’s only partly because most of them are based on video games.”

MIKAMI: “We gave them a six-film license. That was a mistake.”

ANDERSON: “Finally I knew what I wanted to do with my life. I wanted to tell stories in video games. And I had the perfect opportunity. I would create characters and stories so compelling in the Resident Evil sequel that Capcom [the makers of the Resident Evil games] would have no option to adapt them into the games. I would shape Alice into the perfect video game protagonist.”

MIKAMI: “I saw what he was trying to do. It was so obvious. Putting Jill Valentine in the second film, putting the nemesis creature in the film. Suddenly, he wanted to be a part of our world – like that little mermaid in that film… you know… Lady in the Water. But after what he did… After he… Never would his vile deeds sully our world.”

ANDERSON: “When the next couple of games came out Alice was nowhere to be seen, so I decided to make my intentions a little clearer in the third film. I cast Iain Glen, the man who does the PEGI rating voiceover in trailers I’m ninety percent sure. A clear dog whistle to those in the video game know. I swapped out the character of Jill Valentine for Claire Redfield, also from the games, without any story logic, to send the message loud and clear that their characters were disposable and could be easily replaced by others.”

ALI LARTER, ‘CLAIRE’: “Shit, I was in a Resident Evil film? Wow. Yeah. That does sound like something I would do. Wait, I was in THREE of them?!”

Ali Larter: she’s still running

ANDERSON: “People tell me that starting the fourth film with the Alice clones attacking and destroying Tokyo is a bit obvious but when I hear that I laugh and remind them that the fifth film is literally Alice making her way through previous scenarios from the films in virtual simulations that characters frequently relate directly to video games.

“I was over making sense, I was over being subtle. I just wanted them to connect with me. I just wanted them to understand what I was putting out here.”

MIKAMI: “You know when a child does a drawing of you and it’s so hideous that you should be offended but it bears so little resemblance to you that you can’t be offended at all. That’s what those films are like.

“That said, the slow mo reverse action scene beginning to the fifth film is legit bad ass.

”Soon, it was a joke. While our games have had ups and down, at least we have had ups. The films have been all but downs.

UTHER DEAN: “And you would say that to Anderson’s face?”

MIKAMI: “Yes.”

UTHER DEAN: “Did you?”

MIKAMI: “We have not spoken directly.”

UTHER DEAN: “Ever?”

MIKAMI: “…I have made myself clear.”

But a conversation between the two was to take place. It took weeks, but finally The Spinoff pulled enough strings and made enough ill fated promises to secure a a recording of the exchange. A transcript follows.

(A phone rings and is answered.)

MIKAMI: “Hello?”

ANDERSON: “Is this Shinji Mikami?”

MIKAMI: “Yes. Who am I speaking to?”

ANDERSON: “Paul Anderson. The director.”

(27 seconds of silence)

MIKAMI: “How did you get this number?”

ANDERSON: “That doesn’t matter. What matters is why… Why haven’t you put Alice in a game yet? I’m sick of sending you hints. Tell me the truth. I put all your characters in there… Wasn’t that enough? All I wanted was for you to immortalize Alice, my masterpiece, in a game. That’s all I wanted and you…

“Do you think I liked it? Making those films? Did you think I liked making those bizarre, inconsistent even within themselves films? No. It was painful for every moment. I know they’re not good. I know that… I just wanted you to notice her. I just wanted Alice to live and you… You never gave me that.”

MIKAMI: “Is this anything to do with the fact that Alice is played by your wife?”

ANDERSON: “She is? I’m married to Milla Jovovich?”

MIKAMI: “Yeah, I just googled it.”

ANDERSON: “Wow. Learn something new every day.”

MIKAMI: “To return to the subject at hand. I did know it hurt you, Mr Anderson. It was plain for all to see. For so long, I planned to include Alice in one of the games.”

ANDERSON: “Really? Thanks—“

MIKAMI: “Let me finish. I planned to include her but distort her beyond all recognisability! I was going to do to your child what you did to all of mine.”

ANDERSON: “What could you have done that would have been so bad?”

MIKAMI: “I was going to make her the very antithesis of herself. I was going to give her… motivation.”

(A muffled sob.)

ANDERSON: “What? No. You would never have. You monster. You wouldn’t have done something like that.”

MIKAMI: “I was ready. I was going to give her a memory and a motivation. I was even going to be consistent about her abilities and skills.”

ANDERSON: “You take that back YOU TAKE THAT BACK. Nothing I did was that bad. You’re talking about character assassination.”

MIKAMI: “But I didn’t, Paul. I didn’t do it. I decided to let you flail. I know I could have hurt you but it was all the more… delicious… to let you hurt yourself.”

ANDERSON: “But why?”

MIKAMI: “Because you hurt me first.”

ANDERSON: “What do you mean? I put your characters in. They’re just from a video game. What’s the big deal?”

(44 seconds of silence)

MIKAMI: “Just. Just from a video game. That is why.”

ANDERSON: “Look look look, don’t hang up. I’m really sorry. I’m so sorry. I… called you because I wanted to make you a deal.”

MIKAMI: “A deal?”

ANDERSON: “Let me tell you what my plan for the sixth film is.”

MIKAMI: “…go on.”

ANDERSON: “We start by saying the entire events of the previous film and a half were lies.”

MIKAMI: “What? Why?”

ANDERSON: “Let me finish. Then we bring back Iain Glen.”

MIKAMI: “But you killed him.”

ANDERSON: “And say he was in charge the whole time.”

MIKAMI: “But he definitely wasn’t.”

ANDERSON: “We make the zombies run.”

MIKAMI: “The zombies never ran before.”

ANDERSON: “Then we repeat the first film. They go back to the location of the first film.”

MIKAMI: “But you already did that in the third film.”

ANDERSON: “Yes and in the fifth too. And then we just repeat that whole film really.”

MIKAMI: “What but that… that sounds obscene. I mean… the previous films were at least dumb fun but this sounds…”

ANDERSON: “Say it.”

MIKAMI: “It sounds…”

ANDERSON: “Let me hear the words.”

MIKAMI: “Evil.”

ANDERSON: “Yes. It’s so bad that it might sink the whole name of Resident Evil. Here’s the deal.”

MIKAMI: “…Yes?”

ANDERSON: “Put Alice in a game or I make that film”.

MIKAMI: “That’s not a deal, that’s blackmail.”

ANDERSON: “That’s showbusiness. Choose.”

MIKAMI: “You ruin the whole franchise or I ruin the games. That’s no choice. I…”

ANDERSON: “There is no third option.”

MIKAMI: “We could make a really good game.”

ANDERSON: “Ha.”

MIKAMI: “We could release it at the same time.”

ANDERSON: “Ha! A good one? After Resident Evil 6 ?”

MIKAMI: “It’ll have VR and everything.”

ANDERSON: “You’re lying. That’ll never happen.”

MIKAMI: “Paul…”

ANDERSON: “Yes?”

MIKAMI: “That film. Will you like it?”

ANDERSON: “No. No one will.”

(Call ends.)

Resident Evil: The Final Chapter was released in cinemas on January 27, 2017. It has 33% on Rotten Tomatoes.

Resident Evil 7 was released for PlayStation 4, PlayStation VR, Xbox One and PC on January 24, 2017. It has 86/100 on Metacritic.

Alice dies at the end of Resident Evil: The Final Chapter.

She is still yet to appear in a video game.


This amazing and factually accurate oral history was brought to you by Bigpipe Broadband

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Pop CultureJanuary 5, 2018

Summer reissue: Why you haven’t watched The Good Wife – and why you absolutely should

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The Good Wife is one of those shows that has always seemed to be around but you’ve probably never seen. Sam Brooks tells you why you haven’t watched it yet, and why you should fix that immediately.

This story was first published on August 1, 2017. 

At some point in 2016 I decided I was going to watch all of The Good Wife, just as it was wrapping up its seventh season. I wanted to watch a show that had won a lot of acting awards, something where I could sit back and watch people say smart things to each other and not think about it. I’d avoided it for a while, despite being pretty sure I would enjoy it. Sound familiar?

Why you probably haven’t watched The Good Wife

1. The title

This is a big point of contention for me. The title The Good Wife is about as generic as it gets, and immediately it gets my back up and makes my eyes roll out of their goddamned sockets as I go, “Ugh. Whose idea of a GOOD WIFE? A MAN’s idea? NO THANK YOU.” In fact when I first heard about the show the title made me turn it off immediately, because even if it’s ironic it’s a little bit too cute.

It’s like The Good Wife is the question to which someone smugly replies, probably while swirling around a glass of chardonnay, “But is she really?”

The answer is she is, and she isn’t. It’s boring, I know, but it’s true.

2. It’s a legal drama.

The Good Wife is a legal drama – an honest-to-god, people yelling in courtrooms and typing on computers and making very important phonecalls legal drama. These kinds of shows tend to rise up every few years; one or two manage to hook in and the rest fall into the cancellation pile.

Before this, the last big legal drama would’ve been probably been Boston Legal, in which William Shatner played Mental Illness Drag, James Spader spoke in halting sentences and the plot would stop all the time for people to recite their political points of view, which changed and shifted around according to the episode. By the time it reached it’s 57th season, by my conservative estimate, it had probably run out of political drama – and definitely organic drama –  and it died a quiet death.

So basically if your last experience with the genre is Boston Legal, I can see you avoiding The Good Wife. But you shouldn’t, because where Boston Legal handled its issue with huge hamhands, The Good Wife is a great deal more subtle. If a character has a point of view established in one episode, the show generally remembers where that character would stand on that issue later on in the run. You know, what good drama does.

I can also promise you that instead of William Shatner pretending to have Mad Cow Disease, The Good Wife gets Alan Cumming to come in and shake things up, which we can all probably agree is a vast improvement.

THE CAST OF THE GOOD WIFE.

3. There’s a lot of episodes!

There’s 156 episodes of The Good Wife. That’s seven seasons, a clean 120 hours of television to make your way through. By any standard, that’s a lot of hours. It took me about a year to get through the entire show, very rarely binging more than one episode a day. Those 156 episodes can be really bloody daunting, but honestly they fly by. It’s like cleaning your house: if you do just a little bit every day, then your house will be clean by June! (Don’t clean your house like this, you goddamn monster.)

4. You hate women on TV.

Look, I get it (I don’t, you suck). The Good Wife doesn’t sound like your fantasy dragon-fucking-bro-pumping Game of Thrones (I don’t watch Game of Thrones) or your meth-pashing-needle-pumping Breaking Bad (ditto) or even your zombie-loving The Walking Dead (absolutely ditto) and that’s because it’s not. It’s a show about a woman finding her way after her husband cheats on her and throws her family into a high profile sex scandal; it deals with generally real feelings and somewhat real experiences that line up with our own.

If that doesn’t sound like your thing, and who am I to judge your oxymoronically grimdark escapism, then The Good Wife is probably not your thing.

Why you need to watch The Good Wife

1. It’s really great

The Good Wife is that rare beast, a network drama (that is, not an HBO/Showtime/Netflix drama) that is genuinely intelligent and gripping. It suffers a little bit from seasonal rot – 22 episodes feels excessive for any drama in our 10-to-13-episode Golden Age of television – but it manages to sustain both long story arcs and case-of-the-week type episodic drama. It’s a structure we don’t see often in buzzed about dramas, because we’ve switched to long narrative season- or even series-long arcs that move at the pace of a parliamentary bill, but it works. It keeps you invested in each episode, and keeps you coming back.

Beyond that, the acting is also surprisingly deep and layered for a network drama. It turns out if you give very good actors some very good material then you’re going to get some very good acting! Julianna Margulies displays a mastery over eyebrow acting, while Archie Panjabi and Christine Baranski bring the skills when it comes to being mean to other people onscreen. It’s always satisfying to watch people be mean in more clever and satisfying ways than you ever could.

If your brand of drama is people having too many feelings and not being able to express them properly because of the rules of society or the ethics of their job, then The Good Wife is the show for you.

JULIANNA MARGULIES AS ALICIA FLORRICK IN THE GOOD WIFE.

2. You can watch it while doing other stuff

Look, this doesn’t sound like a recommendation. But aren’t we tired of having to actually watch the show we put on? Don’t you want to have something to put on while you’re cooking or cleaning or hungover and maybe falling in and out of sleep? The Good Wife is perfect for that. You can drop out for about ten minutes, scramble your eggs, hang up your laundry, pass out in regrets of last night, and then drop back in and not miss that much. Sometimes you need a show like that, and sometimes you need that show to be good.

3. It’s actually good from the start!

This is really important, you guys.

A new rule I’ve implemented with TV is that if it’s not good from the first episode, I’m not going to watch it. There’s way too much TV now to put up with anything that’s not good from the very first second. My time is important. I’m not going to sit through ten episodes of shambling zombies and sad people to get to the point where someone dies or someone lives or whatever happens. There is exactly one show on television that I would recommend sticking out if you’re not into it, and that’s BoJack Horseman.

However! The Good Wife is good from the very first episode, and it never lets up. It throws us straight into the drama: Alicia Florrick’s husband goes to jail for doing stuff with hookers and Alicia Florrick has to start from scratch at a law firm. The first season milks that for all the drama it’s worth, and the subsequent six seasons follow her rise and fall in the world of Chicago law. There’s rarely ever a bad episode, and for the less exciting ones, refer to my second point.

4. It means you can watch the sequel series, The Good Fight

Now, The Good Fight is maybe a worse title than The Good Wife. It has even less of the irony and is not super representative of what the show is actually about. The Good Fight is essentially The Good Wife without the lead character, but with the best character on the show, Diane Lockhart (Christine Baranski) and two other characters played by Cush Jumbo and Rose Leslie, who I understand plays a dragon of some kind on Game of Thrones. It’s a tighter, more condensed version of The Good Wife, and is similarly good, and fulfills my need to see Christine Baranski be mean and correct to people.

Of course you can watch this without watching The Good Wife, but one of the best things about having seen The Good Wife is being able to dig into this smaller, nastier show which responds quite directly and brutally to the politics in Trump’s America.


Good – no, great – news! You can watch six seasons of The Good Wife on Lightbox right now:

This content, like all television coverage we do at The Spinoff, is brought to you thanks to the excellent folk at Lightbox. Do us and yourself a favour by clicking here to start a FREE 30 day trial of this truly wonderful service