spinofflive
Te Whare Tapere duo Timotimo (Te Kahureremoa Taumata and Khali Phillips-Barbara)
Te Whare Tapere duo Timotimo (Te Kahureremoa Taumata and Khali Phillips-Barbara)

ĀteaMay 30, 2020

Channelling the goddesses: Wāhine Māori musicians on reclaiming tradition

Te Whare Tapere duo Timotimo (Te Kahureremoa Taumata and Khali Phillips-Barbara)
Te Whare Tapere duo Timotimo (Te Kahureremoa Taumata and Khali Phillips-Barbara)

There aren’t many women composing for taonga puoro. In fact, there aren’t many people like Te Kahureremoa Taumata and Khali Phillips-Barbara at all.

Earlier in the year I was lucky enough to attend the Te Hā annual Māori writers’ hui, where I met (among many inspirational kaituhi Māori) a poet and musician named Ladyfruit. Mere minutes after we met she announced “me inoi tātou” (let us pray) in the middle of afternoon tea, and thinking we were about to have karakia for the challenging weekend ahead, I took her hand and bowed my head. She began to pray, quite dramatically, for a husband. I know it’s bad to giggle during karakia, but I think the atua would have understood.

Ladyfruit is Te Kahureremoa Taumata (Ngāti Kahungunu, Ngāti Tūwharetoa), or Kahu, a Wellington-based musician who sings, raps and plays guitar, a storyteller and taonga puoro composer and a māmā of two. On the one hand a playful pop imp with a guitar in her hand and on the other, a conduit for old, old music and knowledge.

When we talk she is racing to complete a Covid response funding application for Creative NZ before the deadline. Taumata and her best friend Khali Phillips-Barbara (Ngāti Porou, Ngāti Uepohatu) make up the Te Whare Tapere performance duo Timotimo, who share storytelling, waiata Māori, kapa haka, taonga puoro, poi and even ngā karetao puppetry. Their busiest performance time is around the middle of the year, but all of their bookings have been cancelled.

“Matariki and Mahuru Māori are our high season in terms of performing and doing storytelling, and there’s nothing there but we still want to be able to give things out to our people.”

They’re applying for funding to take elements of their live storytelling and waiata to create online content for whānau.

“We saw a lot of really dry content come out in response to Covid,” she giggles. “Everyone at home thought they could do the lives. So rather than rushing into content, we want to really think about what kids and adults want to watch together. We’re really passionate about not being a passive consumer, and making it whānau screen time. With Aunty Kahu and Aunty Khali!”

Last year Taumata was one of 12 people chosen for a three-week indigenous songwriter residency at the Banff Centre for Arts and Creativity in Alberta, Canada. It was her first big overseas trip. The successful applicants just needed to fund their plane tickets, and everything else was taken care of.

“You were given space and time to create anything you wanted to,” she says, acknowledging what a rare opportunity that is for a mum.

Initially the application was for both her and Phillips-Barbara, and the pair planned to work on an album of oriori (lullabies), but through an administrative issue (“I don’t even remember what happened,” she confesses), it was awarded only to Taumata.

“I had to readjust my whole way of being there without my best mate. But going there by myself actually forced me to rework and just see what I could come up with.”

She describes the Banff centre as “Hogwarts for creatives”.

“It’s like its own little village, it has restaurants and gyms. We had our own huts and there were lots of different artists there as mentors. I collaborated with quite a few different indigenous artists on their pieces, but for myself I had this lone wolf kind of vibe. It’s such a rare thing for me to have space to myself so I really had to hold a boundary so I could sit and work with myself, which was really exciting.”

Taumata describes her favourite mentors, aboriginal Australian musicians Daniel and David Wilfred: “They were cool, they were like our tīpuna, hard out. They hadn’t been speaking English that long, three years maybe, so their English language was simple. It stripped away so much bullshit about how we communicate, they would say the most profound things. Daniel would say things like, ‘My song is old, but it travels far’ and I would be like, ‘yesss’.”

Taumata documented her trip almost hour-by-hour on her Instagram story. She was thrilled and terrified; overwhelmed by beauty and inspiration, and homesick. Watching the creative journey of an artist play out in real time was genuinely moving, especially one whose practice involves responding to the whenua. Here at home we watched as she made a lot of art, played puoro alone in her hut, and composed songs and poems to the mountains.

“The mountains in Banff around the centre are full of rose quartz, and it was just a really inspiring landscape to create in. The mountains legit sang. So I ended up making mountain songs mostly. I felt really inspired to play my puoro there. And I made this one random Ladyfruit jam.

“Everyone there had pegged me as this puoro witch,” she exclaims. “We had the opportunity to record in the studio and when I bowled up on the day of recording, I had all of these puoro tracks to record and some mountain songs, and then I had one random rap song and they were like, ‘whaaat?’. I came up with it the night before and it was kind of inspired by the water and it ended up being this cool funky jam about Ladyfruit, which is the name of my alter ego.”

In the past she says she considered Te Kahureremoa Taumata to be the low-key musician and Ladyfruit the sassy pop singer-songwriter, but the distinction is slowly blurring.

“I’m really interested in transitioning out of being known as Ladyfruit. It was inspired by Beyoncé and Sasha Fierce. I really felt that because when I first started making music eight years ago, I had crippling stage fright. I couldn’t control my voice on stage. I’ve done some super-awkward performances in front of my heroes like Che Fu,” she laughs. “So I created Ladyfruit as a bit of armour to put on, and since then I have kept Te Kahureremoa for taonga puoro and waiata Māori. Ladyfruit is me wanting to be rebellious and not be put into a waiata Māori box. I just also want to explore pop music; I think it’s a really powerful way to pass on information.”

She explains: “I feel like I so naturally fit into waiata Māori, Māori music, whatever that is, however we define that, that also being Ladyfruit felt like a bit of a rebellious mood – for a kura kaupapa, Māori boarding school kid to go and make weird, creepy pop music.”

The boarding school in question is St Joseph’s, the prestigious Māori girls’ college responsible for producing songbirds like Hinewehi Mohi, Moana Maniapoto and Maisey Rika, not to mention great leaders like Whina Cooper and Kāterina Mataira. The school is world famous for its choir.

She admits unconsciously she may have been rebelling against the school’s clean-cut image, but says the school itself was a great place to learn to be rebellious, simply because it fosters young women to stand strong in their Māoritanga against a world that will wilfully misunderstand them.

“St Joe’s prepared me really well to be a wahine Māori. It also gives me this need to break out and be a weirdo sometimes. Being a weirdo at boarding school makes you really, really seem like a weirdo.”

Khali Phillips-Barbara is also a St Joseph’s alumna, but seven years younger than Taumata, so the didn’t pair meet until they were both working in the education programme at Te Papa.

Like Taumata, Phillips-Barbara comes from a musical family and has been composing waiata all her life. “When I got to Te Papa I think I realised I was a storyteller. I cannot read out loud, it’s not my favourite thing to do. But kids want stories and I would grab some puppets and it kind of grew from there. And then one day we were like, ‘hey, I don’t want to do this for Te Papa any more, we should just do it for ourselves’.”

Many popular musicians still holding down main jobs will be envious to know Timotimo is Taumata and Phillips-Barbara’s main source of income, pre-Covid at least. The pair are sought after for performances, workshops and kids’ events, but also for corporate gigs for large commercial firms (“we don’t do any hōhonu stuff for them, we just let them see the playful side,” Taumata tells me). Nearly all of their bookings are from word of mouth.

“People book us ’cause they see us once, and that’s been our main means of promotion. People ask us for a card and we’re like, ‘eh?’” Phillips-Barbara says.

“And thus far it’s been bloody working,” Taumata adds.

But they’re only ‘touring’ online spaces for now, and are having the necessary discussions about what is and isn’t appropriate to put out there. “We ain’t about to put any iwi-specific things online, I think we keep things generalised for a wider audience. We’ve already chosen some stories we want to put online,” Taumata says.

“There’s this huge drought around really good, quality taonga puoro content. And if you do find stuff, it’s mostly tāne.”

Phillips-Barbara agrees: “There’s a drought of nourishing kōrero, especially about our atua wāhine. We want to open up the forgotten rights, for us as Māori, to reimagine our pūrakau. Our pūrakau are flowing; they’re fluid.”

“I’ll give you an example,” says Taumata, and begins to tell the story of Hineraukatauri, goddess of the pūtōrino flute, who took the form of a moth.

“This is one we retell, it’s different when you hear a tāne tell it.”

(Ed’s note: apologies for the audio quality)

“That version, how we tell it, and depending on who we’re telling it to, the first part can be stretched out to Raukatauri just living her best life,” Taumata tells me.

“The imagery of her transforming into a moth and taking refuge in her favourite instrument and filling that with music is a beautiful lesson for wāhine, that we can take time to build our āhuru around ourselves and fill that space until we’re ready to peek our heads out and look at the moon, and sing again. But when tāne tell that story, there’s no context for her, she’s just singing a song and she’s lonely and needs a man. And he hears her and he’s like, ‘she sounds lonely, I better go fill up her cocoon!’”

It’s a timely reminder that Māori art forms have also passed through colonisation, and that wāhine Māori have more agency than they might think when it comes to traditional narratives.

“These atua whakapapa to us, they’re in our blood. Of course we can reimagine them, they’re ours to embody,” Phillips-Barbara says. “Another part of that [Hineraukatauri] story is, in nature, the female bag moth needs to eat the male bag moth in order to give birth.”

Taumata adds, laughing: “If we’ve got an audience full of aunties, we tell that version.”

Keep going!
Stills from Umurangi Generation.
Stills from Umurangi Generation.

ĀteaMay 29, 2020

What a video game about a futuristic Tauranga can tell us about our present

Stills from Umurangi Generation.
Stills from Umurangi Generation.

A new first-person photography game set in a dystopian Tauranga under lockdown is the best work of Māori science fiction this decade, writes Dan Taipua.

Umurangi Generation is a first-person photography game set din the shitty future. Designed and developed by Naphtali Faulkner (aka Veselekov) the game has you move about a futuristic Tauranga and surrounding whenua, taking photos while you deliver courier packages in a neon-lit cyberpunk city unravelling through a global crisis. Few would pick seaside Tauranga as a setting for their techno-dystopia, but Faulkner is a son of Ngāi Te Rangi, and the game shifts locations all along the rohe of his iwi. It’s both a personal and collective cultural setting for the one-man development team, and Faulkner uses it to tell a story about place, perspective, and survival in a world that could yet come to pass.

All told, Umurangi Generation is the best work of Māori science-fiction to emerge from our fresh decade. While the game is a meaningful technical achievement in its design and mechanics, the particular timing of its release during a global pandemic gives the game vital layers of importance that are as urgent as they are invigorating.

Shoot first, ask questions later

In the video trailer, we see the game-world of Umurangi Generation in all its kinesis and saturation, and it’s no surprise that a game focussed on the medium of photography should prioritise visual style. This is the world you’re tasked with documenting through your only tool in the game: a camera with changeable lenses and image controls. There are weapons in the game, but you have none and those held by others can’t harm you. The whole of gameplay involves you exploring the environment and attempting to capture its essence, its people, and to glimpse the events that unfold therein. You can rush through the game in an hour, you can explore its world for over four hours, or you can replay it each day for a week and elaborate on your experience every time. Multiple ways of seeing means that the same world is never experienced the same way twice.

Uniquely, the game has no dialogue or exposition. You have friends (including a penguin) but their role is to exist in the world, rather than explain it to you. All of the storytelling is conveyed by the environment and your exploration of it, so the point of view put forward by the narrative is literally your own. The game begins at the top of a large building overlooking Mauao, the mountain of Maunganui sacred to Ngāi Te Rangi. Set against this ancient backdrop, your friends have built a kind of urban sanctuary complete with skateboard ramps, graffitied walls, stocks of painting supplies, large boomboxes, and even a pool for your penguin companion – everything a young person could need. Advancing to the next location is a tonal leap: armed UN guards, barricades, long-life rations, and all the signifiers of a mobilised disaster intervention surround you as though you’ve jumped from Tony Hawk’s Pro Skater directly into a scene from Children of Men, or the intro sequence from Half-Life II. Something large and terrible is taking place, but you’ll only understand what by closely examining the world around you.

Picture a place

As a solo designer, Naphtali Faulkner draws on a range of both real and imagined worlds to build his game environment, one he describes as “a retro-future”. The past often serves as a useful lens for the future. For instance, Blade Runner is almost 40 years old and is set in 2019, a time we’ve now superseded, but the immediacy and mystery of its sci-fi city still hits as heavy as it did in the 80s. For its own part, Umurangi Generation draws heavily on the look and spirit of works from the turn of the 20th century including the video game Jet Set Radio Future and the anime Neon Genesis Evangelion, as though the imagery from many futures are rushing to meet at the head of present day, a final pit stop for the post-modern.

For all the stylised touches of its sci-fi environments, the game’s most pressing architectural influence comes from a unique real-world environment now lost to history: Kowloon Walled City. Situated on the firth of Hong Kong, the Walled City occupied a rare political position between oppositional powers of colonialism, empire, and the anti-imperialism. When the British took control of Honk Kong’s territories, the Walled City was withheld by imperial China then seized by imperial Japan in WWII.  The Republic of China attempted to reclaim it but eventually, it became a city outside the administration of any of those powers – a city the size of 2.6 rugby fields housing 50,000 people. Life in that city was dense and difficult, but the lives led inside represented an amazing act of resistance and survival against global power.

In the past decade, people have come to use the term “aesthetic” as a qualitative signifier – if something looks cool, if it resembles a cyberpunk film, it “aesthetic”. What might be lost, and what we might reclaim, from that word is the idea of aesthetic principle and aesthetic history. The Kowloon-inflected city of Umurangi Generation expresses its own relationship to colonial power and history: an electric wharenui holds out from the ground, a neon beacon for a pou. Two-storey manaia memorialise the war-fallen. These are potent symbols for a land that skirts the site of the battle of Gate Pā. The symbols and signals used in works of art aren’t just beautifying or exotic – they have real-life histories, meanings, and human connections, and whether consciously or unconsciously, the game connects a real-world struggle to its story of survival.

Existence is resistance

How does a video game about taking cool photos with your mates possibly relate to the lived reality of political struggle? Simply by existing.

Every single artistic vision of a Māori future or a future for Māori is an act of resistance against extinction. While we live and breathe, there’s a persistent and potent narrative that Māori are already extinct, that te reo is a “dead language”, that there are no “full-blooded Māoris left anyway”, that our contributions are moot, and our experiences without value. When a real-world global crisis reached Aotearoa, the Covid Epidemic Response Committee saw fit not only to exclude the input of Māori but by implication and practice infer that we had nothing to offer to the protection of the country’s future. We who had been literally, mathematically decimated by epidemics in the past; we who invented and practised rāhui over a thousand years. In real life, in everyday life, there are forces around us always that conspire to destroy history itself, making every gesture towards a future, towards continuity of existence, a meaningful one.

“Umurangi” is a poetic expression for red skies, and that’s exactly what Naphtali Faulkner saw last year as wildfires raged across New South Wales where he lives, destroying 18 million hectares of a bedrock continent, killing an estimated billion animals, and driving some species to the precipice of extinction. If we look closely at the world around us we can see the factors and influences that fanned those flames: a disregard for the facts of climate change, a ruling government that refused to properly resource firefighters, and a system of literal scorched earth policies. All those invisible factors that led to disaster become visible if we look close enough.

At the time of writing, there’s a kind of jittered-calm across New Zealand, a feeling that we may have collectively dodged a bullet with Covid-19 and kept disaster from our shores. And this is fair. Losses were made and it’s time to grieve and try to reconstitute our lives and worlds for tomorrow. But if we don’t look at our environment closely enough, don’t try to connect our present with our troubled history, and don’t scry the meaning from the signs around us, we may not see the next bullet that comes.

A free-to-download demo for Umurangi Generation is available for Steam/PC.