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Creative Assembly is doing their take on Romance of the Three Kingdoms.
Creative Assembly is doing their take on Romance of the Three Kingdoms.

Pop CultureJanuary 12, 2018

The curious case of the Three Kingdoms video games

Creative Assembly is doing their take on Romance of the Three Kingdoms.
Creative Assembly is doing their take on Romance of the Three Kingdoms.

This week, Creative Assembly announced another spinoff to the Total War series, this time based around the Three Kingdoms War in China. Sam Brooks investigates why this period is a bizarrely popular one for video games.

Dynasty Warriors. Dynasty Tactics. Dynasty Wars. Destiny of an Emperor. And now, Total War: Three Kingdoms. Some of these games are wildly successful (basically just Dynasty Warriors, which has spawned countless spinoffs) and some of them are… curios, to be kind. These are all video games based on the same strange source material – a 13th century Chinese novel called Romance of the Three Kingdoms.

A novel is not a natural source material for a game. In fact, video game adaptations of all kinds have been historically reviled. Games based on movies attract almost as much audience and critical disdain as movies based on games, and games adapted from novels tend to take the flesh and flavour of the material and ditch the bones. This makes sense! So what about this particular novel makes it catnip for adaptation?

To backtrack and explain a little: The Romance of the Three Kingdoms, written by Luo Guangzhong, is considered one of the Four Great Classical Novels of Chinese Literature (say that ten times fast). It’s a romanticisation, hence the title, of a war in China that lasted a hundred years – and when I say romanticisation, it basically means that they’ve added a lot of folk tales and some editorialising to make what reads more or less like a particularly florid Wikipedia article into something resembling a modern novel.

This did not happen in history.

I got into this novel and its lore as a teenager, mostly because I got into these video games as an incredibly cool and hip teenager. This incredibly cool and hip teenager also nerded out and wanted to read the one hundred and twenty chapter, eight hundred thousand word novel based on a fairly obscure period in Chinese history. If you have a particular interest in 13th century Chinese literature, I’d say go ahead and read it – but also, I imagine that if you have any interest in that kind of literature then it’s probably the first book you read in that genre anyway. (The other one you may have read is Water Margin, which also has a game series I love based on it, because I remain incredibly cool and hip.)

The novel starts with the fall of the Han Empire, which was kind of like the National Party of 2nd century China (please do not read too deeply into these analogies – I actually know more about 3rd century China politics than I do about modern New Zealand politics). What followed was the Yellow Turban Rebellion, which took over the entire country. In the vacuum of this rebellion, a series of local warlords came to power and after about 20 years and lots of people dying came the formation of three clear and distinct kingdoms: Wei, Wu, and Shu. More war happened and the country was unified under Jin, a kingdom which arose after Wei collapsed under its own squabbling.

The novel takes a lot of liberties with history, to understate it. This is a novel where a warlord goes to visit a man, that man panics and cooks his wife into a stew because he’s run out of food, and the warlord is very thankful to him for it. It’s also a novel where a soldier saves that same warlord’s baby, and to thank the soldier, the warlord throws that same baby straight on the ground. These liberties give colour to history, much like what Philippa Gregory has done to hundreds of years of English queens – it makes history feel realer, more colourful and larger than life. 

The novel also gives detailed and structured narrative to history; even more importantly, it offers up a huge range of characters – literally hundreds – that readers can latch onto.

A screenshot from strategy game Romance of the Three Kingdoms 12.

When you’ve got that kind of pre-built narrative, you’ve got a set of beats and events that you can follow without having to do the basic building blocks of storytelling – it’s already done for you. And when you’ve got a huge number of characters – whether it be the wife-eating king of Shu Liu Bei, the designated villain king of Wei Cao Cao or the bland as hell king of Wu Sun Ce, or any of the other hundreds of characters provided by the novel – it means that companies don’t have to sit around workshopping ideas. The protagonists are set, the villains are there, they just need to be written into their roles.

It’s not just video games that reap the spoils of this prebuilt narrative and set of characters. There have been dozens of versions of this story across film, television, theatre, comics and manga – and the novel permeates into the wider culture too. If you’ve walked into a Chinese restaurant recently, chances are you’ve seen a statue or figurine of Guan Yu, labelled the ‘God of War’ and also noted for his very beautiful beard. To generalise for effect, Romance of the Three Kingdoms is to Chinese literature what Shakespeare is to English literature: it permeates everything.

Guan Yu – The God of War.

Until now, KOEI Tecmo has been the most famous and notable adapter of the novel into video games. They’re the ones who make the long-running hack-and-slash Dynasty Warriors series, the ludicrous fantasy soap opera Kessen and the much drier and strategy-driven Romance of the Three Kingdoms series. It’s hard to call these series ludicrously successful. The Warriors games in particular have a difficult time with reviewers – they tend to be enthusiastically reviewed by long-time fans, panned by those who have never played them before, or politely noticed by those who are aware that people like them, and don’t want to cause offence. But these games have a loyal fanbase, and not just in China.

For me, playing these games is what it must be like when someone who likes ‘Hallelujah’ a lot hears a new cover version. I know the lyrics, I know the beats, I know where the song is going to gut me, I know where I’m going to skip back a little to play it again. I know Romance of the Three Kingdoms better than I know many of my friends. I’ve played through at least ten renditions of the Battle of Chi Bi (famously depicted on the big screen in John Woo’s Red Cliff) – I’ve played it as historical firestarter Huang Gai, as anachronistically weaponised Sun Shang Xiang, and in one adaptation, watched as Zhuge Liang literally fought with God in order to win that battle.

There’s the comfort, but also a joy in seeing somebody take a new riff on something that I know so well. One of the most famous parts of the book is when Zhang Fei stands against an army of twenty thousand in Chang Ban and declares that nobody will cross it. His shout scares a named character (Xiahou Jie, didn’t have to Google it, no big deal) so much he falls off his horse and dies.

This moment in Dynasty Warriors 3, which I played way back in 2004, occurs when whatever officer you’re playing (and it can be literally anybody in that game, whether it’s blonde-for-some-reason Zhu Rong or bizarrely-coded-as-Muslim Zhang Jiao) stands on the bridge and shouts a declaration at whoever approaches. At the time, it felt epic and great, even though 14 years later, man, that voice acting does not hold up.

In Dynasty Warriors 7, released in 2011, you do this moment as Zhang Fei. He shouts the declaration and then you, the player, can slaughter thousands and thousands of soldiers. It’s a moment that brings the historical, the mythical and the visceral together: you play as a man who really existed, perform a famous deed in the novel, and you do something that only video games can let you do. The games are full of these marriages between fact, fiction and myth, and they’re unique because of them.

Neither of these things happened in the novel. Neither of these things happened in history. But the true joy in it – and it’s a similar joy that you get from playing RPGs – is taking a part in a novel that has been a part of your life or even your culture, for years.

Creative Assembly is one of the first Western developers taking a stab at this story. It’s not the first time this story will be adapted to fit a strategy framework – there have been 13 entries in the strategy series that takes its name straight from the novel – but it’s the first time it’ll be given this treatment by a Western company.

I’m really excited, like I am for any and every game based on this novel. I love it. It gives me comfort, it gives me joy, and it makes me wonder what other sources video games can draw from. Is there a game in Who’s Afraid of Virginia Woolf? The Hours? August: Osage County? Probably not, but I would play those games.

But I’m also nervous. I know this lore so well. I’ve played countless games based on it. I’m the kind of guy who would write angry tweets about something minute they get wrong. Everybody has that one thing that they need to be done right. This is mine.


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Pop CultureJanuary 12, 2018

What’s new (or coming back) to New Zealand telly in 2018?

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Alex Casey breaks down some of the key changes, newbies and returning old faves to local television in 2018.

Take one more look at your crappy holiday viewing habits, because the last of the delicious summer TV wine has nearly run dry. Soon we are back to regimented programming, which means no more corny Lord of the Rings-inspired raps on TVNZ, no more Germaine Greer embarrassing herself on The Chase in primetime and no more pretending you have time to catch up on The Sopranos before work starts. 

Trying to finish a TV show before you go back to work.

Come Monday 15 January, Shortland Street will be back to mop up the dramatic vomit of the Christmas cliffhanger. The Project is back, too, alongside The Crowd Goes Wild (but did it ever leave?). Alumni Mark Richardson will be up early in The AM to stoically drag us from 2018 back into the dark ages.

Could be grim, but it’s 2K18 and time get positive. With the dawning of a new television year also comes sparkly new show announcements, wild presenter swaps, and the return of some old favourites. Here’s what we know so far, with surely a lot more to come.

Taika & Jemaine & Ghosts

One of the most exciting new scripted series coming this year is sure to be Wellington Paranormal, created by Jemaine Clement and Taika Waititi. The faux Police 10-7 show follows constables Karen and Mike from 2014’s What We Do In The Shadows as they work to protect New Zealand from a myriad of local supernatural spooks. Described by Taika as “mockumentary X-Files,” this is sure to be one to crack open a big bag of ghost chips for.

But wait, there’s more!

Scripted Three faves Westside and Funny Girls will both be returning this year, with Westside entering its fourth season and defying all of our well-informed plot predictions. The Funny Girls team will be back for a third season after a 2017 hiatus and I’m bloody excited. Forget the man drought, this has been a much longer and more harrowing wait.

Presenter musical chairs

We asked 100 (1) people why Dai Henwood is hosting Dancing With the Stars this year, and all of them (me) responded with “because Dom Bowden is chilling in his cave in case the Bachelor NZ bat signal goes off.” Over on TVNZ, the nation waits with bated breath for the reveal of the new Seven Sharp hosting duo in 2018. Will it be Hilary and Jack? Thingee and Kim Hill? Read 100 possible combinations right here on The Spinoff website.  

Three just wants to dance

This year, Mediaworks is leaning harder into dancing competitions than Smooth Criminal-era Michael Jackson. Dancing With the Stars NZ is slated to return along with The Great NZ Dance Masala, hosted by Colin Mathura-Jeffree. One will pit local dance groups against each other in a battle of Bollywood, classical and traditional Indian dance styles. The other will probably be Andrew from Married at First Sight NZ doing a Dirty Dancing lift with Mr Pigglesworth. I will be watching and enjoying both. 


What would you, beloved reader, like to see more of in our local TV coverage this year? Let me know alex@thespinoff.co.nz


TVNZ gets real about REality

Survivor NZ will be back this year with a boosted cash prize of $250,000 and hopefully no more devastating instances of beachfront pick n’ mix. Interestingly, they will also be launching new local reality ventures in Project Runway NZ, something called Design Junkies and Heartbreak Island, which is definitely not like Love Island at all in the slightest why would you even think that. It’s not strictly reality, but I am also really looking forward to seeing a lot more Re: in the old Facebook feed.  

Pour one out…

2018 marks the end of Filthy Rich’s Truebridge family flaunting their dirty, dirty wealth on our television screens. Commenting on the official announcement made on the Filthy Rich Facebook page last year, creator Gavin Strawhan said they were “gutted” and “had developed some great stories for series 3 and were totally pumped to write and produce it.”

You won’t even be able to drown your sorrows in a delectable Old El Paso taco kit prize, because Three also announced in December that Family Feud was getting the boot in 2018. Prefer boozy politics chat and rarked-up legalise cannabis folk anyway? Sorry, no Back Benches this year either.

The Spinoff… coming to a television near you?

Seems highly illegal, but okay.


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