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Assassin’s Creed Odyssey is the best so far in the series.
Assassin’s Creed Odyssey is the best so far in the series.

Pop CultureOctober 19, 2018

Assassin’s Creed Odyssey is the best in the series – but it’s not really an Assassin’s Creed game

Assassin’s Creed Odyssey is the best so far in the series.
Assassin’s Creed Odyssey is the best so far in the series.

It’s time for the annual Assassin’s Creed game, but 2018’s version doesn’t feel very much like an Assassin’s Creed at all. So why does it work so well? Sam Brooks reviews.

The first Assassin’s Creed blew my mind eleven years ago. It was the first game that proved the power of the last generation’s consoles: it was a genuine graphical breakthrough, and the game was initially more immersive than any open world game had been up until that point. It was the peak mix of stealth, action, open world and faux-profound storytelling.  Most importantly, it let you play as an assassin and kill people. People really like playing as an assassin, apparently.

I was hooked. It was only after a couple dozen hours of playing that my rose glasses started to chip, and the seams started to show. The open world was shallow, the side missions were endlessly repetitive, the storytelling was not faux-profound but straight up high school level historical fanfiction. Like many triple-A games before and since, Assassin’s Creed had duped us.

The succeeding decade has been a dicey one for the series, despite no significant drops in sales or reviews. The meta-narrative has twisted itself into an absolute mess, yearly installments have meant that the advances in gameplay and graphics have been minute, and the stories have never really lifted themselves beyond the level of very expensive and very shallow historical fanfiction.

In fact, the most critically successful steps that the games have taken are the ones that take them the furthest away from the original premise of the game: stabbing people without being held accountable for it. The first came in Assassin’s Creed IV, which introduced naval battles, allowing you to fulfill your high-sea-roaming fantasies, and the second comes now with Assassin’s Creed: Odyssey, which straight up just does its best to copy The Witcher 3 – and pretty much succeeds.

Cast your mind back to 2015. The Witcher 3, which came out that year, was one of those once-in-a-generation games. It took all the fuck-ups of the multiple genres it swept up – open world, western RPG, even third person action game – and cast them aside. The world was deep, the action was robust, and the story and characters were as vividly drawn and real as the books the games were based on. The main thing it did right was making the world you explored actually worth exploring: if you ignored the story and went off into one corner, you would be rewarded for it with loot, an easter egg or even a sidequest with its own plotline.

It’s startling how many games that attempt this genre (apparently nearly every triple-A game these days) fail to populate their world with things that a player might want to investigate, instead littering it with collectables and swarms of generic enemies.

Me ordering a double strength flat white.

But I’m getting ahead of myself a little bit. Assassin’s Creed Odyssey takes the series back even further in history than Assassin’s Creed Origins did, right back to Ancient Greece at the time of the Peloponnesian War between Athens and Sparta. You play as either Alexios or Kassandra, the fictional descendants of the not-fictional Leonidas (the guy from 300), and wander through the war as a mercenary, running into historical figures like Sokrates (the series goes with hard k sounds, not c, because everybody knows hard ks are funny) and Herodotus, the sperm donor granddad of Western history.

In classic Assassin’s Creed style, your participation in this involves killing people. The links to the original series end there. Genuinely. Odyssey keeps only the loosest mechanics from the series – you hit triangle to assassinate people, it’s generally easier if you stay stealthy – but for the most part it rips straight from The Witcher 3. After a few hours in the tutorial area, you can pretty much go wherever you want and make your own way through the story.

Odyssey fixes most of the repetitiveness of its predecessors. There’s colour and lushness to the world that invites you to explore it rather than demands you do so, and there’s enough variety to that exploration – climbing mountains, sailing sea, swimming through caves – that it never gets dull. Within the world, the missions and locations are also varied enough to stop the game from being a rinse-dry-kill-repeat situation, because there’s always multiple ways to approach any combat situation.

The gameplay of Assassin’s Creed has always been robust – Ubisoft have never fucked up actually making a fun game – so there’s no worries there, and in actual fact, this is the first time that the freerunning in any Assassin’s Creed game has felt fluid and stress-free. But the best thing Ubisoft have done with the gameplay is strip back many of the things they added to Origins – so while you’re still looting sticks and rocks all over the place, you’re doing a lot less of it. The skill tree is also simplified to its most basic form: it’s there to make combat more varied and complex, not complicated and muddled. Again, it plays pretty much just like The Witcher 3, and if you’ve got the budget and wherewithal to copy one of the most successful games of all time, why wouldn’t you?

Assassin’s Creed Odyssey is also the closest the series has come to replicating its actual locale.

The other major departure is that the story is… actually compelling, you guys. Ubisoft has finally done right by the many settings and historical characters they’ve shamelessly borrowed from. It’s not always great, and they haven’t quite managed to stitch all the parts together as well as they could have, but it’s a major step forward from the wet cardboard cutouts and dead baby cliches that populated Origins. With a little bit of player agency and RPG pick-a-path plot trees, Odyssey takes a family tragedy, splashes it with a bit of insidious cult mystery, and injects it with a whole lot of Greek myth. While it still suffers from the Ubisoft tendency towards breadth over depth, it’s a damn sight better than anything they’ve done with this series before.

I hesitate to call Assassin’s Creed Odyssey the best in the series – there’s nothing here that recalls the same heights and setpieces of Assassin’s Creed II had – but it’s definitely the most significant entry in the series since Assassin’s Creed IV. In order to stay relevant in an era where triple-A failures are far more common than successes, Ubisoft has finally dumped what people have railed against for nearly a decade now, and taken on… the successes of another game. Not the most ideal way to work, but hey, they’ve done way worse.

This could literally be a screenshot from The Witcher 3.

Which leaves me with the main question: Why make this an Assassin’s Creed game in the first place? Commercially, there’s the branding. Assassin’s Creed is still a commercially and critically successful brand, and although Ubisoft has the resources to start a new original franchise, it’s a lot easier to leapfrog off the branding and imagery of your previous games, and the goodwill held over by inexplicable fanatics like me. Because even while I didn’t like Origins all that much, god knows I poured about eighty hours into completing it.

But it’s hard to play the game without wondering: if it ditched the two things that anchor it most to that brand – the assassinations, and the modern plotline (oh yeah, that’s still a thing, and oh yeah, it’s still stretching enough to break a muscle) – would it be even better?

The game has enough variety in its missions and locales that after the thirtieth hour it becomes both predictable and disappointing that the only way to resolve any dispute is to… kill somebody. Now that the game has fully introduced RPG elements not only into its gameplay but its story, the fact that killing somebody is the only resolution becomes jarring.

So while Assassin’s Creed Odyssey is probably the closest the series has come to fulfilling the promise it laid out eleven years ago – the promise of playing someone who is really good at killing people and getting away with it – it’s also the furthest the game has strayed from its initial entry. In all honesty and brutality, it’s the best Asssassin’s Creed game and the second best Witcher game. Which, if you’re keeping score, is not a bad thing at all.

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Pop CultureOctober 19, 2018

Review: Sorry For Your Loss is a heartfelt glossary of grief

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The new drama from Facebook Watch (yes, that’s a thing) is the small screen’s most delicately rendered and thoughtful tackling of grief since Six Feet Under, writes Sam Brooks.

Grief is like a snowflake made of shit – every experience is unique and unpleasant in its own way. When someone dies, the grief radiates outwards from that person, manifesting in completely different ways for everyone involved. Some people fall apart, some people pull together and some people turn off entirely, like they do in response to any trauma.

A lot of art tries to tackle grief because it is that single universal experience, and it’s a high stakes one. It gives characters licence to do almost anything under the sun. There’s a reason why so many plays are set in the aftermath of a funerals – it’s one of the only socially acceptable places to air all your grievances outside of a comedy roast (idea for aspiring playwrights: set more shows at comedy roasts).

Unfortunately, the reality of grief isn’t like the fiction. There’s no explosive revelation and no unearthing of secrets buried underneath the suburban floorboards, and so art that tries to engage with grief like it’s a soap opera ultimately fails. Facebook Watch’s Sorry For Your Loss engages with grief like people engage with it – it’s messy, it’s repetitive, sometimes it’s flat-out boring.

The brilliance of Kit Steinkellner’s Sorry For Your Loss is how it captures how grief radiates out, in the most insidious and lingering ways. For Leigh (a caustically magnetic Elizabeth Olsen), it manifests in a complete lowering of her social graces. After the suicide of her husband Matt (Mamoudou Athie), Leigh is visibly tired, ‘mad all the time’ and has absolutely no time for anybody else’s condescension. She wanders through the aftermath of her husband’s death like someone who’s gone to the supermarket knowing what they have to buy, but not mustering up the will to get to the checkout. Leigh is supported by her mother Amy (Janet McTeer), a hippie-type who owns a gym, and her sister Jules (Kelly Marie Tran), a recovering alcoholic who nevertheless seems to keeping it together better than anybody expects.

Elizabeth Olsen is the lead in Sorry For Your Loss, and she makes good on her indie film potential.

While Sorry For Your Loss is rooted largely in the present, there’s the occasional flashback to Leigh and Matt’s married life, often triggered by things as simple as Leigh walking back into their bedroom, or picking up an ordinary possession that now seems to hold a huge significance to both Matt’s life and death. These flashbacks are essential to the show’s success – they’re the main way we get a sense of what Leigh, and her family, actually lost when they lost Matt. When we’re suddenly thrust back into the present, we feel the loss that Leigh feels, and the visuals desaturate and declutter accordingly. Leigh’s life is literally less colourful and less full without Matt.

Olsen makes good on the promise she showed in indie movies like Martha Marcy May Marlene and last year’s Ingrid Goes West with a performance that plays on her beautifully vacant face. She gets across the sense that Leigh is forcing herself into a place of emotional stasis in order to keep herself breathing from moment to moment. It makes the few beats where she does lash out ring with emotion. When she finally exhales – not says, but truly, really exhales – “I’m just mad all the time“, it’s a shocker not just because that’s a genuine thing that people in the depth of grief feel, but because it feels like the first time she’s said anything about what she’s going through that isn’t an instinctive deflection. Sorry For Your Loss peppers moments like this throughout its ten episodes, and it’s a huge credit to Olsen that she rises to what the show has given her. She stitches a strong through-line between Leigh before her husband’s death, and the Leigh that is left in the aftermath. They’re the same women, but irrevocably changed and traumatised.

The rest of the cast is doing solid work as well. Kelly Marie Tran, likely best known to you from The Last Jedi, is in a role that in a lesser series would be the comic relief: the recovering alcoholic. Tran plays Jules as someone is just as much in flux as Leigh. She’s not sure what she’s supposed to feel about her grief for her brother-in-law, and at the same time she’s having to deal with the depressingly low bar her family has set for her to be a success. Behind every jab and zinger, there’s a little bit of pain – the pain of a younger sister having to justify her place and worth in a family who have never had to question theirs.

Elizabeth Olsen, Kelly Marie Tran and Janet McTeer are all giving stunning performances in Sorry For Your Loss.

Even better is Janet McTeer, playing a character that should play like a joke: the vision board-wielding Amy. McTeer’s a legend of stage and screen who can spin gold from straw (like she did in this year’s messy season of Jessica Jones), and here she provides a breath of fresh air whenever she’s onscreen. She’s able to give the sense of somebody turning the tap off on their own grief while helping everybody else through their own, and doing so in a way that’s actually healthy. Even more impressive is that she is able, with limited screentime, to provide a wealth of backstory for Amy with mere gestures and line-readings. I could watch the way she waves off her ex-husband trying to hug her goodbye about a million times. With just one movement of the hand she conveys the way this woman loves (or once loved) this man, but right now doesn’t have any space for his particular bullshit, thanks. Especially for an actor who is so often fighting less-than-stellar material, it’s a joy to watch her enhance material that’s already serving her well.

But the main success of Sorry For Your Loss is the writing, which feels lived in and entirely authentic. Aside from some slightly awkward exposition early on, Sorry For Your Loss has an almost documentary feel of watching someone grieve. One, the characters feel like they’ve actually existed together before the cameras started rolling; and two, the show feels like the experience of someone who knows what it’s like to grieve, and to observe somebody else going through the same thing. The show is very clear that grieving is not a process with a list of boxes to tick off; it’s an ever-changing process that requires constant, careful management from all involved.

This is best exemplified at the end of the third episode, when Leigh meets a young woman around her age at her widows’ bereavement group. Because this is a show about grief, she hates the group, and this woman in particular is awful – she reads out a sickly, heartfelt letter from her husband that leaves everybody in tears. She keeps trying to make friends with Leigh, and is brusquely brushed off, right up until the end of the episode, whn they’re both having a massage at the gym where Leigh works.

The woman opens up about her speech – it turns out it was written by her husband after her divorce, and the reason why she’s being so positive is because ‘people like me better that way’. It’s a crushing, honest, and real thing, and one I haven’t heard a TV show express. The hard thing about grief isn’t just losing the person, it’s the expectations of the people and the society around you. The episode ends with the two of them getting a massage, and this woman finally starts to cry big, ugly, guttural tears. Leigh reaches out to her and takes her hand. She doesn’t know her experience, but she can at least help her through it.

Elizabeth Olsen and Mamoudou Athie play wife and husband in Sorry For Your Loss.

There are three universal things in this world. Two of them are birth and death. The third one is grief, and it’s the one we get to experience most with other people, with some kind of understanding of what we’re going through.

The thing about grief is that there’s no easy answer, no happy bow, and no clear resolution to it. Grief doesn’t end, it just shifts. You don’t get answers to the questions you never asked when you had the chance, and you don’t even get answers to the questions that you did ask. Your existence shifts to accommodate the chunks that grief took out of it. Sorry For Your Loss understands that better than any television show I’ve ever seen, and the way that it gives weight and gravitas to the myriad ways in which that process can take form is worth a lot of praise, significant audience, and honestly, gratitude. Art fucks up grief in so many ways, hell, people fuck up grief in so many ways, and it’s a blessing to see a show do it right.

You can watch all ten episodes of Sorry For Your Loss on Facebook Watch right here.