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Two titans meet on Anika Moa: Unleashed.
Two titans meet on Anika Moa: Unleashed.

Pop CultureMarch 28, 2018

Anika Moa’s new show proves she’s one of NZ’s great interviewers

Two titans meet on Anika Moa: Unleashed.
Two titans meet on Anika Moa: Unleashed.

Anika Moa’s new show Anika Moa: Unleashed launches today at midday on TVNZOnDemand with an interview with National deputy leader Paula Bennett. It’s a perfect showcase for two strong personalities, writes Sam Brooks.

Anika Moa is one of the greatest interviewers in our country, and she does it in the skin of an internet troll. She also makes very, very good TV, as her previous show All Talk With Anika Moa proved. Moa has a knack for getting people to let their guards down, usually by proving that she has no guard herself. She wants to take the piss out of people and build them up in equal measure. She’s our own Marc Maron, except she’s not boring as hell.

About two minutes into her interview with Paula Bennett on her new show Anika Moa: Unleashed, she asks if she can call Paula ‘Paula Benefit’, then rolls on by asking if she can call her ‘DPB’ or ‘Paula Dole’. It’s a moment of TV that feels instantly iconic, and I can guarantee you it’ll be edited into clickbait-ready videos before noon – not least because Anika Moa not only feels like she can ask it, she knows that her interviewee will play ball.

TFW Anika Moa shows up at your door.

The first time I encountered Paula Bennett as anything more than a news clip or a political talking head was at The Spinoff’s pre-election debate last year. Regardless of my politics, which I will politely are almost diametrically opposed to hers, Bennett came out as the ‘winner’ on that night for me. She articulated her positions, she was charming and funny, and had a gift for building up a compelling position while yanking strongly at the threads of everybody else’s weaker arguments. Paula and I might have little to agree upon politically, but I came away from that debate wanting to have a Waitakere Daiquiri or five with her.

And to her credit, Paula Bennett always plays ball. Bennett is a savvy choice for Anika Moa’s first guest – you know she can laugh at herself given how she’s endorsed Tom Sainsbury’s antics (the show even starts with a phonecall to Sainsbury, proving that he’s the Tina Fey to Paula’s Sarah Palin) and you know that she has a very clear idea of what role she fulfills within her own party and the current media landscape. But you also know that Bennett will push back if you go past what she’s comfortable with. She’s guaranteed good content, so long as you’ve got an interviewer who knows what to do with her.

And Anika Moa has done her research, she’s holding the receipts, and she intends to call them in. She even shows up in a red dress! That doesn’t mean it’s a hard-hitting interview – Anika Moa is no Kim Hill and she has no intention of getting in the ring with Paula Bennett, as exhilarating that might be. But her interviewing style means she’s willing and able to call Bennett on some of the more politically lazy things she says (when asked how to sum up the difference between Labour and National in one word, she says “ambition” and Anika Moa’s laugh is the closest a laugh gets to saying “bullshit”) while still keeping the interview enjoyable. Regardless of where we stand on Bennett, she’s not someone you necessarily want to see skewered. And Moa doesn’t skewer; she lightly roasts and grills, and she tests the heat with her own hand first. (She ends the episode walking away in a Team Key t-shirt, saying she’s been converted, so you know she’s not afraid to laugh at herself.)

Paula Bennett, when she is asked to give a facial expression that defines the Greens.

Moa’s style also leads to some bizarre moments. She’s so unguarded as a human being, or at least as an interviewer, that she nudges whoever she’s talking to into the same state. You wouldn’t get Kim Hill asking who Paula Bennett would go for if she was into women, and this also means that you wouldn’t get Paula Bennett admitting/joking that she would top Anika Moa. (The actual phrasing she uses is “top bitch”, which is simultaneously less explicit but far more explicit to a different section of society.) Anika Moa, who is never going to be outplayed or out-vulgared by anybody, proudly says she is a bottom. I, for one, am happy to see our national tax-payer funded broadcaster finally airing the specificities of a homosexual top/bottom relationship, but it remains a deeply strange moment when the deputy leader of our right-leaning political party is one of the people involved in those specifics.

Even when it’s weird, there are moments of vulnerability and honesty that only Anika Moa could get to. When she mentions John Tamihere calling Bennett “that bloody fat girl”, there’s a split second when you think it’s a horrible set-up or a call for a Barbara Walters moment, but then Moa goes, “fuck John Tamihere”. It levels the playing field a bit, and you can feel Bennett drop her guard. Next minute she’s talking frankly about her recent gastric bypass surgery and what she thinks of Jacinda Ardern, which leads to the most polite bit of shade I’ve recently heard from a politician: “She’s interested in a life that’s bigger than just politics.”

Paula Bennett pointing at who is the ‘top bitch’.

It’s an incredibly clever move to get Paula Bennett as a first episode guest. She’s a well-known and controversial figure, and she’s managed to be both of these things without ever experiencing the outright hatred that someone like Judith Collins has. Even in the moments where I felt uncomfortable laughing and smiling along with her – early on the interview she joyfully laughs at how she changed her anti-establishment ways, with the kind of steeliness I’d expect from a circa-mid-90s Glenn Close performance – I still wanted to see more of her.

She’s charming and funny – not like a comedian is (ie not at all), but like your favourite aunt after two or four pinot grigios. She’s funny because she knows it’s funny that someone like her would say this, that someone like her would make that face about the Greens, and that someone like her would joyously yell “two ticks blue!”. She knows her role and plays it better than anybody else can, and to see her do it, even in the context of an interview, is both fascinating and terrifying.

There’s a requisite silly bit revolving around Moa pretending to be a recently elected Bennett back in 2005 talking to a current-day Bennett. It doesn’t quite work though both sides gamely commit to it – along with an awkward joke that she’s slowly poisoning Simon Bridges – but other than that stumble, Anika Moa Unleashed is an unqualified success, and I hope it becomes a core part of TVNZ OnDemand’s schedule.

Anika Moa in her award-winning role as Paula Bennett circa 2005.

After only ten minutes, I came away from the Bennett interview with a deep curiosity for her as both person and politician. If Moa can keep this up with the rest of her guests (the First Husband himself Clarke Gayford, Tuhoe activist Tame Iti and famous winemaker Sam Neill) then she’ll have a genuine hit on her hands. Not just for the clickbait-y, easily headlined quotes, but for conversations that are genuine, funny and humane.

Anika Moa: Unleashed launches today at midday on TVNZOnDemand


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This is my face after playing #WarGames.
This is my face after playing #WarGames.

Pop CultureMarch 27, 2018

#WarGames demonstrates what is wrong with writing in video games

This is my face after playing #WarGames.
This is my face after playing #WarGames.

The latest from Sam Barlow pushes the form of both video games and TV – but the writing lags behind it, Sam Brooks writes.

Back in 2015, I was a big fan of Her Story, creator-writer Sam Barlow’s award-winning game that precedes the recently released #WarGames. In Her Story, you were left to figure out a decades-old crime based on taped interviews with the lead suspect. It was a game for the classic millennial stalker: you typed in search words and videos featuring those words would pop up, and you would draw links between videos based on what words were spoken by the woman. Sometimes it was people’s names, sometimes it was an exact time or a certain place. It nailed the idea of being an investigator, even if not the reality. But at that point it didn’t matter – you were already invested.

Even though the writing, which is frankly psychology and creative writing 101 level stuff, left something to be desired, the interactivity made up for the lack of realism, as did the performance of lead actress Viva Seibert. For an hour and a half, it’s a compelling game, and even better as a formal experiment – a starting point rather than an end goal.

As a continuation of that game, and a confusing kind-of-adaptation of the 1983 film, #WarGames is about as successful as you might assume a game with a hashtag in its title would be. While Her Story was largely let down by its writing, #WarGames is let down not just by the writing but by the form as well.

#WarGames is more a television show than it is a game. It’s a very slightly gamefied version of watching multiple YouTube tabs at the same time, or having a Skype call with people you’re not friends with. In #WarGames, these people are Kelly, a hacker, and her various hacker friends (we’re never let in on how she knows these people, why she’s a hacker, or how she’s acquired the skills that make her quite good at hacking). Her friend tick off a list of tropes and cliches: there’s the weird European girl (Torch), there’s the moody, dark and handsome broody guy who looks more like an ASOS model than any IT dude you’ve ever met (Jeff) and most bizarrely and worrying, there’s the twelve year old boy (Zane) who says things like ‘why so serious?’ and ‘for the lulz’ with no irony whatsoever.

How the people in #WarGames experience the internet, apparently.

The game unfolds – although in fairness, it would be more accurate to call this game a piece of interactive fiction than a game – like a low-budget web-series. In a potentially cool twist, everything is delivered via cameras. Usually it’s your standard front-facing laptop/phone camera but sometimes they’re security cameras that have been hacked, and sometimes we’re shown clips that have been stolen from somebody’s computer. In practice, it just means that you end up staring at people who are also staring at cameras.

Which brings me to the hook of the game, a hook with no perceivable pay-off. One of the big sells of the game is that it watches you as well, by which it means it tracks what screen you’re watching and adjusts the story slightly to adjust to it. There’s the chance for this to be huge – who doesn’t experience their screentime these days by constantly switching between tabs, apps, messages and things they started watching but didn’t finish, or wanted to read weeks ago but are still sitting in an unclosed tab on their browser.

But the game doesn’t do anything with this mechanic. Switching screens doesn’t seem to actually change the game or story any, and there’s no real satisfaction to be gained by switching screens to watch someone else, except if it means not having to watch one of the other screens. (I could do without having to see a balaclava-wearing actor do his damnedest to emote ever again.) At no point in the two and a half hours this game lasted could I ascertain what was actually changing and what would matter if it did change. More often than not I decided to just watch the protagonist’s screen. She was the most interesting character, and Jess Nurse’s performance lent the character more specificity and depth than the writing did.

This is what most of #WarGames looks like, and the only thing keeping it anchored is Jess Nurse.

Which, honestly, is less to do with the uneasy deployment of this mechanic and more to do with the game’s writing. In terms of narrative, the story makes little sense. It’s implied that Kelly is trying to clear her mother’s name after she died in a war zone overseas, and throughout the game the hackers manage to have a huge influence on international politics, even inciting an entire (undefined, North African) nation to protest. On a character level, it makes even less sense. Characters are thin, with motivation that is hazily defined at best, and it’s incredibly difficult to figure out where they come from and why they’re even hanging out together.

And then finally, and this is the nail in the coffin, these characters do not talk like recognisable humans, interact like any human you’ve ever met, or even behave in a way that is consistent with the wildly unrealistic limits that has been set up for the characters by the game. They talk and behave in such a disjointed way that you can almost see the writer staring at the screen willing for the words to come out because he has no idea what to write. They seem to come less from a person’s brain than from a scrambled together list of tropes and references.

Video games have a writing problem, in general. If you put #WarGames on television, or marketed it as a web-series, which it is much closer to in regards to its form than it is to a video game, then it would be absolutely slaughtered, or worse, ignored. What we, as gamers, accept as good writing in video games is usually what we’re told is good writing in television. Think of how closely the earlier BioWare games bend over backwards to try and emulate the wisecracking comedy of a Joss Whedon, or what we’re told is good writing in novels – think of the old fantasy tropes that the Final Fantasy series largely trades in.

Video games, or at least their writing, is still trying to emulate what works for other mediums, and many developers are stuck trying to fit a CD into a laptop with no disc drive – it doesn’t work anymore, it doesn’t fit the format, so you need to adapt. I don’t know what adapting looks like yet; even when I think of the games I think have the best writing – the Suikoden series, DanganRonpa, even Metal Gear Solid at its most gonzo – they’re still taking many of their cues from other media. But it won’t look or sound like this. No matter what form you’re working in, if you don’t understand what makes people tick, or at least understand how to convey that through action, dialogue and narrative, then you’re pretty much screwed.

No thanks!

#WarGames is doing its best to try and adapt and push the form of gaming a bit ahead; it’s trying to figure out a new way for us to consume a video game narrative and engage with it. But without the building blocks that make us want to engage with any narrative in any form whatsoever – good characters, engaging narrative, something relatable – it fails utterly. It’s not even good, as Zane would say, for the lulz.


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