Aldous Harding, FKA Twigs, BTS and The Veronicas are all on our Songs of the Month for April.
Aldous Harding, FKA Twigs, BTS and The Veronicas are all on our Songs of the Month for April.

Pop CultureApril 30, 2019

The Spinoff Music’s songs of the month: April

Aldous Harding, FKA Twigs, BTS and The Veronicas are all on our Songs of the Month for April.
Aldous Harding, FKA Twigs, BTS and The Veronicas are all on our Songs of the Month for April.

A little bit of K-Pop, some local artists, and the return of pop music’s best twins: it’s The Spinoff Music’s best songs of April 2019.

International

‘Cellophane’ by FKA Twigs

Honestly, just click on that video and give it a watch. If it doesn’t win whatever award people give out to music videos, then it’ll be a goddamned shame. FKA Twigs is an electric performer – I still go back and watch the video for ‘Two Weeks’ and marvel – and she brings genuine, stirring energy to her dancing. I didn’t realise how much I missed Twig’s (or FKA’s?) dives into a scary, intimate darkness, but god I’m glad she’s back.

‘Cellophane’ is the story of a relationship on the rocks – maybe Twigs’ own relationship to Robert Pattinson – and it strips back the electronic surfaces of her previous work to just a sparse piano and her wavering voice. The song builds to that one killer line “All wrapped in cellophane/The feelings that we had” and unravels from there. It’s a stunning portrait of throwing yourself into a relationship that is coming apart at the seams, and the anxiety that comes with it. I love it! I’ll be listening to it all year, and replaying the video in my head too. / Sam Brooks

‘Old Town Road’ by Lil Nas X feat. Billy Ray Cyrus

The best country music is forward-facing while nodding backwards, and ‘Old Town Road’ is, quite easily, the most prominent example of that blend of old and new being wildly successful. The original song does that a bit more subtly than this remix, but it’s pretty hard to put Billy Ray Cyrus of Achy Breaky Heart fame on your song and keep it subtle. Cyrus’s sing-speak verses mix well with Lil Nas X’s original ones, and it’s proof that, if nothing else, a good hook knows no genre. / SB

‘Mikrokosmos’ by BTS

Until this song, I was a BTS agnostic. I’ve never been hugely into boybands, and the specific brand of pop-rap-hip-hop that BTS did aerobatics in didn’t really appeal to me. But then I heard ‘Mikrokosmos’, an album track off their new album Map of the Soul: Persona. It’s not the biggest or most popular song on the album, but it’s the one that goes the hardest while being so with exuberance that the result is electric bubblegum pop at its finest. This song is a shot of serotonin right to the pleasure centres, and it’s the Bangtan conglomerate at their genre-mashing finest. Why stick to a single genre when you can just do the hooks? / SB

‘Late Night Feelings’ by Mark Ronson and Lykke Li

Someone in our office called Mark Ronson ‘maudlin dross’, and while I can’t dispute that take for some of his work, he’s at his best when he finds a way to work that maudlin dross into something a little bit more upbeat, like here in ‘Late Night Feelings’. As with Miley Cyrus and ‘Nothing Breaks Like a Heart’, Ronson finds a worthy instrument in Lykke Li. She’s a great fit for a song about pining, about the kind of feelings you have when the night is closer to the next day than this, and the chorus is enough of a earworm that you’ll want to play it again, rather than just hear it in your head. More maudlin dross swathed in disco beats, please! / SB

‘Think of Me’ by The Veronicas

Australia doesn’t deserve The Veronicas. While the country still presents as nationalist, conservative and in love with bland, beery rock the Veronicas are modern, inclusive and have produced a some of the best chart pop songs of the 21st century. In the grand tradition of Australian co-options of our cultural titans, I think New Zealand should make a play for the Veronicas, especially given that ‘Think of Me’ has stiffed in their own country, peaking at 70. It’s ridiculous, as the song is their best since the ‘Untouched’ era – a breathy, pulsing, jealous lament. It joins King Princess’s ‘Pussy is God’ and Doja Cat’s ‘Go Down’ in the recent mini-trend of mint cunnilingus-referencing pop and generally asserts that even if Australia seems ambivalent about the twins, their irresistible melodic abilities abide. / Duncan Greive

New Zealand

‘Talk to Me’ by Lydia Cole and Hailey Beavis

This intro, you guys:

“No one trembles here but me
Embroidered are the many memories
I hear your voice but your face I cannot see
We chose a path so complex
Both foolish and amazing to the rest
I want to talk, I want you to talk to me.”

Wrap me up in this song and cradle me to sleep in it. With just a guitar and some gorgeous interplay between Lydia Cole and Hailey Beavis’s vocals, ‘Talk To Me’ tells what feels like a universal story: two friends, or lovers, who can’t communicate but want so badly to. It’s a testament to Cole’s artistry that at under three minutes, the song doesn’t feel slight, but like a full retelling of the relationship. Smart, emotionally specific songwriting. / SB

‘The Girl With No Name’ by Lisa Crawley

What the world needs is more jangly, bittersweet indie pop, and Lisa Crawley provides that with ‘The Girl With No Name’, a song about moving past self-destructive thoughts. On the surface, the song’s quite cute and catchy, but barely hiding beneath that is Crawley’s wry smile of a vocal. / SB

‘Heaven is Empty’ by Aldous Harding

The entire Harding album is worth a listen or five but the track that is sticking with me most is the stark, minimalistic ‘Heaven is Empty’, Harding’s remarkably straightforward lament about an afterlife that isn’t, never was and never will be. There’s an almost Natalie Merchant (that’s a current reference for you!) vibe to the track, and while it’s not necessarily the most fun song to sit in, there’s something enveloping to it that is compelling. You know, like the rest of the album. / SB

‘FFWD’ by Maxwell Young

The second single from his Only Romantics EP, due mid-May, ‘FFWD’ finds Tāmaki-based bedroom pop artist Maxwell Young crafting a deeply contemporary take on a relatively timeless internal monologue. Over a charmingly loose bed of doo-wop piano, MIDI strings, and both clean and effect-buried guitars, Maxwell’s voice slips up and down through octaves both natural and plugin-assisted as he interrogates his own romantic shortcomings, relational anxieties and general feelings of self-pity. While the subject matter risks feeling overly familiar, Maxwell’s diaristic lyrics, his earnest delivery and his endearingly maximal approach to soundscaping mean that there’s more than enough to be excited about here. Fans of Lontalius, Clairo and Kevin Abstract should enquire within. / Matthew McCauley

‘Be Here Soon’ by Imugi 이무기 –

When we spoke to Imugi 이무기 – earlier this year, they explained how their gig-heavy 2018 had helped them to refine their sound and better realise the space that they wanted their music to occupy. Following the January release of aurally and psychically blunted hypno-heater ‘Greensmoke’, ‘Be Here Soon’ reflects a lighter, more upbeat side to the future-soul two piece. Carl Ruwhiu’s crisp drums and quasi-Balearic synth bells provide a lush setting for Yery Cho’s vocal, which slips Tinashe-style between effortless raps and buoyant R&B runs. On the second post-Vacasian release, it’s clear that the duo are much more aware of the nature and extent of their powers. / Matthew McCauley

Listen to all the songs right here:

Keep going!
mothers-ashes-walkthrough-god-of-war-peak

Pop CultureApril 30, 2019

A mother’s ashes: God of War, one year on

mothers-ashes-walkthrough-god-of-war-peak

One year ago, God of War was unleashed on the world, selling millions of copies and winning countless awards. Sam Brooks finally catches up with the game.

Incredibly mild spoilers for God of War follow.

On paper, everything about 2018’s God of War was everything that bores me in art. It was about dads. It had a kid in it. There was only one woman character in it. It was raved by almost everybody who touched it – the kind of raves that a game gets for one week, and is followed the next week by a deluge of ‘well, actually’ pieces. Also, it was a sequel to the edgelord God of War trilogy, a trilogy that would’ve launched a million problematic outcries if it was released today. Remember the threesome minigame? What a time we lived in then.

Despite this, I decided to try it. As someone who edits regular coverage of more or less every media, it feels healing and meditative to revisit a piece of art outside of its release cycle. There’s no obligation to have a take on it, and contribute to the collective noise around it. You can just sit in front of whatever piece of art it is, and engage with it without the pressure of needing to turn it into an opinion. (There’s a self-defeating irony in the fact that I am, in fact, writing about a game I played to escape from the obligation of writing about games, also known as my job.)

In short, perhaps unsurprisingly, I loved God of War. I was genuinely moved by it. It felt like a rarity in gaming, not just for its quality, but for its genuine maturity and poignancy.

Kratos and Atreus, in God of War.

For the uninitiated, God of War is both a sequel to and a huge departure from the original trilogy. It still follows Kratos, the titular god of war, but he’s a few hundred years past massacring his way through the entire Greek pantheon. In that time, he’s moved somewhere in Scandinavia, started a new family and given up his ways of violence. He’s still haunted by his past, but trying his best to move past it.

The game tells the story of he and his son Atreus, a boy he barely knows or understands, delivering his departed wife’s ashes to the highest peak on the mountain. It’s a mournful story, about as far away from the hyper-violent, thrill-a-kill story of the original trilogy. While the game is still more violent than say, your average Game of Thrones, almost all of the violence is directed at monsters. When it happens to human beings, there’s genuine emotional heft to it, and this iteration has the actual maturity to make it land true.

The gameplay is less of a departure, and contains the inevitable concessions to current gaming trends. By which I mean, it’s open world, there’s a basic RPG leveling system, and has collectibles galore. However, these are genuine concessions rather than straight-up pandering. It has the appearance of an open world game, but the actual experience of exploring the world is more like going between tightly-designed levels, just without loading screens. There’s an amount of freedom and agency within the narrative, what missions you do and where, but it never feels aimless like almost every other open world game ends up feeling.

The rest of the gameplay is an exquisite blend of triple-A perfection and gentle innovation. The combat is as engaging as any hack-and-slasher, with genuine progression. The puzzles are challenging without ever being frustrating. The boss fights are straight-up invigorating, some of the best I’ve played in this generation. Finally, it looks and sounds absolutely stunning. Not just in the quality of the graphics or sound, but the design takes full advantage of the Scandinavian setting – the bleak colds and the threatening lushness – to envelope the player. Each location transport you, as a player, in a way that feels intended to evoke something, rather than overawe you.

But that’s just a great game being a great game.

What makes God of War special to me is not the world, or the gameplay. It’s not even the (rightfully acclaimed) way the game depicts a parent-child relationship, and the difficulties of growing past one’s mistakes while not ignoring them. The writing is stupendous, detailed, and is aiming at an emotional experience that few games of this ilk ever try to.

No, what makes God of War special is the way that the game allows you to participate in, and go through the motions of, a process of grieving.

The Rock of Gibraltar. It’s relevant, don’t worry.

Allow me a brief, but probably unsurprising digression, to talk about my mother. Coincidentally, it happens to be her birthday today. Happy [age redacted because ghosts]th Birthday, Mum!

Three years ago, I went on a vaguely similar journey to the one depicted in God of War. A lot less murder and masculinity, but otherwise similar. In 2014, my mother passed away pretty suddenly from cancer – the longest and shortest eight weeks of my life. A few years later, I wanted to take a few months off and travel around the world with my best friend. As part of that trip, we went to Gibraltar. It’s very few people’s idea of an ideal destination, especially if you’re on the other side of the world and there are no direct flights there.

My mother had always wanted to go back to Gibraltar before she died; we went there for a few weeks when I was 12, and the country’s strange blend of British and Spanish culture appealed to her. I thought that taking her ashes there would be a poetic, and fitting, way to round off that specific period of grieving. More symbolic, than you know, actual therapy, but that’s between me and a qualified professional.

It turns out, the process of taking ashes around the world is… not an easy one. First of all, an entire body’s worth of ashes is quite heavy. Second of all, there’s the environmental impact of dumping that body, and no matter how much pride my mother had in maintaining a size [redacted, see aforementioned ghost revenge], ashes are still ashes. Third of all, there’s a lot of security to get through and a lot of airports, and if there’s anything that makes a holiday better, it’s trying to take contraband across the other side of the world.

So came the idea to take a little necklace of my mother’s ashes across the world, and hope like hell that it didn’t get picked up in security! As I’m typing this from the comfort of my desk, and not the inside of a UK prison, you can tell that it didn’t.

I had it all planned out. There was a specific wharf in Gibraltar that, 14 years prior, I had hung out with my mother on. Across the way, you could see Algeciras. Across the other way, you could see Morocco. It remains the most picturesque place in the world to me, and if by some miracle I make it to retirement, it’s the place where I want to spend the rest of my life. Not Gibraltar, just that wharf.

So, our plan: we would go to the wharf, we would listen to my mother’s favourite song, ‘Fairytale of New York’, and throw the ashes off. It wouldn’t be goodbye – grief doesn’t let you say goodbye, just ‘I’ll see you around’ – but it would hopefully be the start of another process. I would throw the necklace off that wharf, and it would sink to the bottom of the ocean, Titanic style. I didn’t really consider that I would be polluting the world a little bit more by doing this, as well as flying around the world, but I am very willing to cancel 2016 Sam Brooks so you don’t have to.

There’s no story if it all went to plan, right?

The Gibraltar Skyline. Photo: Getty Images.

That afternoon, my best friend and I went to a casino on a superyacht in Gibraltar. It is, objectively, one of the most Eurotrash things I’ve ever done. We had four Long Island Iced Teas each, and gambled. I won about 800 pounds, and proceeded to get drunker and drunker. At around about midnight, I decided it was the time. The wharf was just around the corner, because Gibraltar is like 6 km square all up.

Alas! In the 14 years since my mother and I had hung out there together, the wharf had been fenced off and locked up. There wasn’t a place to throw the necklace off. My mother’s ashes wouldn’t be thrown in a picturesque arc off the end of the wharf, falling into the ocean, only to be carried away by the tide. (I will also happily self-cancel my 2016 self for trying to produce my own grieving process with all the delicacy of a Love Island handler.)

My plan thwarted, I drunk-cried, the kind of crying where alcohol has picked up emotion and driven down the highway with it, skipping all the healthy processing that might allow one to reach an actual epiphany. I threw the ashes off the side of the wharf, and skulked back to our hotel room, my best friend quietly following. I had an even uglier drunk-cry in the hotel bathroom, literally recreating the ending of Kill Bill Volume 2. I’d let go, something was over. My mother, or a few grams of her ashes that were thankfully not mistaken for some drug, was gone.

In retrospect, it was a symbolic gesture that pretty poorly tried to substitute itself for actual grief. On one level, I’m genuinely happy that in some spiritual way my mother got back to Gibraltar. I’m happy my best friend – who never got to meet my mother – got to be a part of her journey in some very loose way. I’m happy that I got to go back to a place my mother loved, as an adult, and figure out exactly why she loved it. There’s a civilised isolation to Gibraltar, and a literal isolation – you have to cross an airport strip to even get to the place – that appealed to her. That you can be alone in a city while still enjoying all the benefits of it.

The thing I’m mostly grateful for about that moment is that it allowed me to physicalise the act of moving on. I let go of her a bit of her, literally a few grams, in a messy, imperfect way. What better way to think about grief? You let go one someone bit by bit. Messily. Imperfectly.

Dad and son confront the World Serpent, as one does.

Which is a long way of saying that God of War speaks to that experience in a way that no other piece of art has.

It doesn’t make it perfect – the last few hours of the game are a bit of a slog, and the collectible nature of some of the side stuff is at odds with both the pace and tone – but it does make it unique, and special at least to me.

No other game that I’ve played has managed to let you go through a grieving process with the characters. The hardest part of grief is not necessarily loss, but learning. It’s learning how to be in the world, that there is a world after somebody passes, and that world is worth living in. Throughout the game, Kratos and Atreus are learning to live with each other, and live in their world, even if it is the strange, mythological, threatening world of Norse mythology, and learning to live in a world without Faye.

They learn things about each other, they learn things about their departed loved one, and things about their own nature. You go through them learning this, and the game makes sure to involve you in these moments. Fighting with Atreus is incredibly interactive, and you literally direct the boy’s actions and tell him where to attack, what to read, where to go. In the moments where Atreus is angry with Kratos, he’ll stop listening to you, the player.

And in the moment where you, finally, let your loved one go, you get to do it yourself.