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A scene from the mobile game Old Friends
Want to save some doggos on your phone AND in real life? Look no further than Old Friends Dog Game (Image: Tina Tiller)

Pet WeekAugust 25, 2021

The mobile game that lets you save real-life dogs

A scene from the mobile game Old Friends
Want to save some doggos on your phone AND in real life? Look no further than Old Friends Dog Game (Image: Tina Tiller)

A collaboration between a Tennessee dog shelter and a Dunedin game studio resulted in the year’s most wholesome game. Sam Brooks learns how it happened.

You open a box and put a party hat on Mack, a blind cocker spaniel who has recently come into your care at the sanctuary. For the past few minutes of gameplay, you’ve been setting up your sanctuary with furniture, and generally making Mack feel welcome. You’ve petted him (a few swipes across your phone screen), given him treats (much the same), and learned about what this lovely fluffy guy likes (more pets, more treats, obviously).

These are the opening minutes of Dunedin studio Runaway Play’s Old Friends Dog Game: A Game About Friendship, released on iOS and Android earlier this month. It’s warm, wholesome and makes you feel better than you did when you opened the app. On the surface, it might seem like another mobile app game that you pick up for a few days and then ignore the notifications as they pop up. But Old Friends is different. It’s more fun than that. Also? It’s really bloody nice.

If you’re active on dog Facebook, bless your soul, you might be familiar with the Old Friends Senior Dog Sanctuary. The Tennessee shelter, founded in 2012, focuses on the rescue of elderly dogs from shelters where they are otherwise likely to be euthanised. 

The shelter was founded by Zina and Michael Goodin, both mechanical engineers. The year prior, they’d started rescuing golden retrievers through Middle Tennessee Golden Retriever Rescue and had adopted a 15-year-old dog who had been returned to a shelter. The dog, Bandit, lived with the pair for a year before his death. This inspired them to adopt more elderly dogs, with the justification that these canines ended up being the last to be adopted, and tended to bounce around foster homes because of their specific needs.

Old Friends was founded out of the couple’s home, but in 2017, after adopting about 50 dogs, they opened a dedicated space for the rescued dogs. As of today, the shelter has adopted and housed more than 700 dogs, and continues to thrive. It’s also amassed a huge social media following, with more than one million followers around the world, and featured in a documentary about elderly dogs, Senior: A Dogumentary.

This real-life sanctuary is the basis for the one in Runaway Play’s new game. In fact, Mack, the first dog you adopt, is the official mascot of the real-life Old Friends Senior Dog Sanctuary. (All of the dogs are real, and you can check out their real profiles with just a few taps on the screen.)

So how did the collaboration between a shelter in Tennessee and a gaming studio in Dunedin come about?

The real life Leo and Leo inside Old Friends (Photo: Runaway Play)

“At Runaway, we’re really big on having everyone in the company pitch ideas for new games. We believe we have really talented staff, and so we really want new game ideas to come from everyone,” says Runaway Play’s CEO Zoe Hobson. It’s perhaps unsurprising, then, that a game like Old Friends would get green-lit by the company.

That’s because Runaway Play is not your average games company. The studio, founded in 2009, seems to be the polar opposite of more or less every games company you see reported on in industry presses. Despite flying fairly under the radar in its home country, the company boasts more than 10 million downloads, annually increasing revenue, an executive team led entirely by women, and an explicit “no crunch” culture – crunch being the much-criticised mandatory overtime imposed by companies on workers to get games to shelves.

The idea for the game came from creative director Emma Johansson and narrative designer Lisa Blakie. Blakie had been a massive fan of the shelter for years, and introduced Emma to its Facebook page. 

After the game was green-lit, Runaway Play then reached out to the real sanctuary, saying they were massive fans and explaining the kinds of games they’d made in the past. “They might’ve just said no,” says Hobson. “They might have had no desire to have a game made about them.” 

They needn’t have been worried: Old Friends was on board immediately.

Don’t you just want to squeeze them and look after them? (Photo: Runaway Play)

Any kind of partnership takes work, though, and especially a partnership like this. Old Friends is neither sponcon nor advertorial; it’s a game that uses the sanctuary as a setting, and marries the values of that with the pre-existing values of Runaway. However, that partnership has been as dreamy and conflict-free as the game that has resulted. 

For example, every month Runaway Play sponsors a new sanctuary dog resident with the profits from in-game purchases, which will cover the dog’s expenses for a full year. “They’ve been involved at every point, like when we needed to ask some things and ensure the game was going to represent the sanctuary accurately, but not so involved they’ve been hampering our ability to design and make a game,” says Hobson.

The sanctuary has not just been in constant communication, they’ve also been playing the game since it was an early stage of beta – a pre-release build of a game. This has continued right through to the launch. “They were really focused on how the game can bring more awareness towards senior dogs and towards the work that the sanctuary is doing – and they’re doing the same for us, telling everyone who comes to visit the sanctuary about the game.”

The core of that might be surprising, especially if you’ve been keeping up with the headlines swirling around game companies across the industry. Harassment lawsuits, union busting and crunch time are the words du jour. However, Hobson’s explanation of why this partnership has worked is simple: “We share the same values.”

A screenshot from Runaway Play’s previous game, Flutter: Starlight (Photo: Runaway Play)

“The first value is that we make games inspired by nature.” The company’s games, largely for mobile devices, include Flutter: Starlight (the player collects flowers and raises moths), Bird BnB (the player runs a bed and breakfast for birds, obviously) and Furistas Cat Cafe (adopting cats, raising cats, matching cats with cat lovers). These are games that don’t slap nature on like a bumper sticker, they’re genuinely engaged with the natural world. “We’re obviously in line with Old Friends there: they’re a dog sanctuary,” says Hobson.

“Secondly, we believe that games should be engines of happiness.” Even though there’s a growing movement towards “wholesome” games – where the gameplay doesn’t revolve around resolving conflict, violently or otherwise – Runaway Play’s games are going against the grain rather than going with it, and there’s demand for that. “It’s very similar to how the sanctuary’s brand is around wanting to promote what wonderful friends dog can be, and especially senior dogs. So we share that core goal of bringing happiness into other people’s lives. I mean, their motto is ‘where love never grows old’.”

That’s perhaps where the values of the sanctuary intersect with Runaway Play’s at an odd, but not unhelpful, angle. “We want players to be able to play our games for ever. We don’t want people to just come and play for three days, spend some money, and go. That’s not what we’re about. We’re about developing a portfolio of games that people can play for years.”

Having brand values is one thing but living them in a workplace is another entirely, which Hobson understands. “Runaway’s values have to impact how we work day to day and impact what kind of games we make. It has to impact how those games are designed. If we don’t have really clear ways that that is happening across all those labels, then we have a problem.

“When we say that we make games inspired by nature, we don’t just say, ‘OK, great. So we’ll just make games about animals.’ We’ll hire a nature researcher and they’ll be responsible for ensuring we’re representing those animals accurately. If it’s butterflies and wind patterns, that’s there. If it’s dogs and we’re talking about how to train them, we’re doing the research and checking and making sure that the information we convey in our stories is accurate and positive and ethical.”

https://www.instagram.com/p/CMLaWubgdWE/

These values exist outside of the game as well. The team, now made up of more than 30 people, participate in climate strikes and do beach cleans together. “We don’t do that in order to wave a flag and tell people we’re doing it, we do it because we genuinely care about it. We donate to charities that support nature because we believe in them and individuals in the company do those donations themselves, and the company donates as well,” says Hobson.

“I think one of the biggest impacts we can have on those values is ensuring that when we hire new people, they’re in line with those values. What helps us live the values are the people at Runaway. We don’t hire for culture fit, we hire for value fit.

“I trust my systems designer to do the systems design, I trust our art director to do the art direction. For me, it’s about making sure the game represents the values, because if we do that right then we’ve got a game that is uniquely Runaway: a game no one else can make.”

The launch of Old Friends Dog Game: A Game About Friendship, which has been out for just over a week, boggles Hobson’s brain. It has a five-star rating in the US App Store with several thousand ratings, and if you need to quantify that, look at your Uber rating and how frustratingly close or far away it might be from that perfect 5.0 rating. That’s how much people like Old Friends.

“The biggest thing we see, though, is just so many people saying, ‘This game is a light in my day. This is my happy place. This is where I go now when I need to feel good.’ And that’s what we set out to do.”

Old Friends is available for free on iOS and Android.

Keep going!
bird jail

Pet WeekApril 26, 2021

The birds taking on Auckland Council

bird jail

The Parrot Society of New Zealand has won a battle, but it hasn’t won the war. Three species have won a temporary reprieve, but Auckland Council’s pest management plan continues to roll out.

Last year, Auckland Council announced its 2020-2030 pest management plan and incurred the wrath of parrot and reptile lovers across the region. On the list of animals the council wanted phased out, starting from next year, were six species of parrot, five species of lizard, and two species of turtle.

After a long and expensive legal battle that ended up settling out of court, three species of parrot have now been exempted from the list until 2025. Vice-president of the Parrot Society of New Zealand, Hayden Van Hooff, calls it a win. “We didn’t achieve what we wanted to achieve but we got as far as we could with the funds that we have, and fighting a Goliath like Auckland Regional Council.”

Eastern rosellas, galahs and sulphur-crested cockatoos will be allowed three more years until phase-out, but rainbow lorikeets, quaker parrots (also known as monk parrots), and Indian ringnecks are staring down the barrel of retirement. The 2022 phase-out plan means no more buying, breeding, selling or distribution of any kind. The birds will not be culled, but they will also not be replaced when they meet their natural end.

The pest management plan describes several species of animal as “sustained control pest animals” including the aforementioned parrots, lizard species including eastern water dragons and bearded dragons, and assorted turtles, ants, fish and geese. The three chosen parrots are the only species on the list to be exempted, and even then it’s only temporary.

a sulphur crested cockatoo, an eastern rosella, and a galah against a blue sky background
Free as a bird (for three years). From left: Sulphur-crested cockatoo, eastern rosella, galah.

The council’s stance on these animals is clear: they have pest potential. Reptiles and birds, in particular, have long lifespans and, if released into the wild, could damage native habitats, spread disease, and compete with or even kill native species.

Auckland Council’s biosecurity principal adviser, Dr Imogen Bassett, said the pest management plan is taking a precautionary approach. “Most biosecurity issues are best responded to early,” she said. “Imagine if we could go back to 1858 and prevent possums from being introduced for the fur trade. We can’t do that, but we do have an opportunity to prevent new species becoming problems in the future.”

Bassett said the birds – in particular Indian ringneck parakeets and monk parakeets have a history of becoming pests overseas, and Auckland Council doesn’t want to take that risk. 

Van Hooff acknowledged that birds do occasionally get out. “But we’re talking ones and twos,” he said. Furthermore, he pointed out, at least one species on the list is already established in the wild. “Sulphur-crested cockatoos have had a population in New Zealand for well over a hundred years,” he said. “There’s even records of them being blown over from Australia.”

A lot of the Parrot Society’s ire, Van Hooff said, stems from the fact the bylaw was passed without consulting bird owners. “We were all blindsided,” he said. “There are people out there who’ve had their pets for 10 or 15 years. I do know a few people that are saying if they can’t get vet care, if they can’t breed them, they may end up moving [out of Auckland].”

He was set to move to Auckland from Taupō this month, but has decided to stay put. “I want to keep a few of these species and Auckland’s just not going to work,” he said. “I only have amazons, but I’ve kept and bred galahs, sulphur-crested cockatoos, quakers, rainbow lorikeets everything on the list, basically. The species that they’re trying to ban are fairly common as pets and breeding birds.”

Vice-president of the Parrot Society, Hayden Van Hooff, and some friendly galahs (Photo: Hayden Van Hooff)

There has been concern from breeders that the ban on distribution means birds will need to get on a boat and do a circuit of the Hauraki Gulf just to get from Northland to the Waikato. “Technically they’re not even meant to drive through [Auckland],” said Van Hooff. “I’m not saying they’re going to have police checks for Indian ringnecks and rainbow lorikeets.”

The pest management plan doesn’t explicitly mention travel restrictions, at least to the vet. However, Van Hooff claims he got an email from the lawyer suggesting otherwise. “We actually received an email from the lawyer stating that the council was looking at, basically, throwing us a bone and potentially allowing people to take their birds to the vet. I was like, really? You’re talking about a humane issue.”

One Auckland-based exotic vet said rabbits were the most commonly seen “exotic”, but parrots and budgies were next on the list. The phase-out would certainly mean fewer patients for exotic vet care specialists.

When asked for clarification around vet access, Bassett confirmed the bylaw would not impact pre-existing exotic pet owners. “Pet owners will still be able to take pets to the vet when the new rules come into effect, however affected parrots and reptiles will need to be properly contained at all relevant times to prevent escape.”

For now, Van Hooff’s fight is over – although he remains sympathetic to the plight of reptile owners who haven’t seen any species exempt from the ban. “I’ve kept and bred reptiles as well, and it is a shame for that to happen but we’ve had no support from the reptile side of things. For us to try to get an exemption on those it would have been a whole other level of paperwork.”

“There’s not really much they can do unless they go down the same route and spend $180,000 on lawyers, which is what we’ve done.”