Dome tent illuminated by the warm glow of sunrise as a golden cloudscape reveals the dramatic mountain pinnacles of this panoramic landscape. ProPhoto RGB profile for maximum color fidelity and gamut.
Dome tent illuminated by the warm glow of sunrise as a golden cloudscape reveals the dramatic mountain pinnacles of this panoramic landscape. ProPhoto RGB profile for maximum color fidelity and gamut.

Pop CultureOctober 8, 2018

Jodie Whittaker, Doctor Who: ‘You’d have to be pretty numb not to be moved by it’

Dome tent illuminated by the warm glow of sunrise as a golden cloudscape reveals the dramatic mountain pinnacles of this panoramic landscape. ProPhoto RGB profile for maximum color fidelity and gamut.
Dome tent illuminated by the warm glow of sunrise as a golden cloudscape reveals the dramatic mountain pinnacles of this panoramic landscape. ProPhoto RGB profile for maximum color fidelity and gamut.

Doctor Who is back, baby, with Jodie Whittaker in the title role as the highly anticipated first ever female Doctor. Uther Dean talked to her about the beloved show’s history, and the weight of expectations.

In November, Doctor Who turns 55. Before that, the 11th season of the modern revival – and the 37th in total – of the family sci-fi adventure series about an alien with many faces saving the world returns to our TV screens. It’ll run on TVNZ OnDemand as soon as it has aired in the UK, starting from October 8 – which means the first episode is available to watch now – with free-to-air showings on TV soon after.

Let’s be honest, those numbers are daunting. Eleven seasons to catch up on of just of the modern version, 55 years of back story all up. And it’s all about time travel, right? That’s always complicated.

Now, I have loved Doctor Who for longer than I can remember, so I might be a little biased, but bear with me as I tell you that, in fact, the opposite is true. One of the many genius ideas built into the fabric of Doctor Who is that it perpetually reboots itself almost entirely.

New cast, new crew, new look, new style, new everything. Each new era of Doctor Who is built to be essentially a new show that people can approach with no knowledge whatsoever. And this new season, with Chris Chibnall (Broadchurch) as the new show-runner and Jodie Whittaker (also Broadchurch but also heaps of other great stuff – have you seen Attack the Block? You should watch Attack the Block) as the titular Doctor, is one of those reboots. A fresh start. If you want to watch it, all you need to know is that you want to watch it.

And trust me, you do want to watch it. The only thing that doesn’t change about Doctor Who is that each week is a thrilling new adventure (that can be anywhere, in any time period) about destroying hate and embracing hope. In a world full of strife, we need little bits of light. Doctor Who is always one of those bits of light and there’s never been a better time to get on board.

I talked with Jodie Whittaker, the new Doctor, about this new season, how you play an immortal super-genius alien, and how she feels about being the first woman in the role.

Jodie Whittaker as the thirteenth Doctor in BBC’s Doctor Who.

Uther Dean: How would you pitch Doctor Who to someone who lived on the moon, someone who’d never heard of the show?

Jodie Whittaker: I think the thing about Doctor Who is that it’s the most inclusive welcoming show you could ever watch. But because it’s been going for so long it can seem like you need an encyclopedic knowledge to get through the gates of the first minute. You know, “I didn’t watch William Hartnell [the first Doctor], so how can I start now?”

Whereas we feel that anyone can start this episode at the beginning from any founding, be completely immersed and taken on such an exciting journey with a new Doctor or a new character if you’ve never seen it before.

But because it’s got all that wealth of history, it’s so wonderful because once you are hooked, which you kind of inevitably hopefully will be, you then, like a Whovian [Doctor Who fan], have this 55 year history you can jump into whenever you want.

We’ve got 10 standalone episodes this season, so for us it’s about engaging a family for this wonderful journey on a Sunday evening [in the UK] but you can come at it from episode four if you miss episode one. We want to engage you in that moment like you would if you went to the cinema and watched a film. You get everything.

Looking at your body of work as an actor, at all the roles you’ve played, the thing that unites them is this obsessive humanity. You approach your characters as real people and really engage with all of them. All of them except for, of course, the functionally immortal super-genius alien you’ve just played for a year in Doctor Who. So how did your approach to performance, to acting, change when it came to the Doctor and maybe through that could you tell us a bit about what your Doctor is like?

I’ve always been a very instinctive actor. The heightened intellect of the Doctor is very obvious in the techno jargon lines, the gobbledygook like that. At first I was scared because I thought I don’t really know how to approach this. And I said very openly to Chris [Chibnall, show-runner], “Okay so how do you approach this?”

And he immediately was like “You play the truth of the scene like you always play. You play the moment and you listen like you always do.” And I was like, “Oh yeah of course. It’s like every other job.”

It is like any other role but the wonderful things about this is this role takes me to other worlds, meeting creatures and people from every walk of life which is not the kind of role I’ve ever played before. I really loved the idea of the light switch going on for a child in a toy shop and that moment of pure joy so that everything is faced with excitement and energy.

A key part of the Doctor is the childlike wonder, and its a wonder that the audience holds as well.

I think the very human instinct as an adult, particularly for me, is the older I’ve got the more jaded or the more cautious and the more judgmental I’ve gotten. I really wanted this Doctor to have that greatness that never puts anyone into unnecessary danger but would always strive to learn.

And I think it’s in life, I definitely know at 36 that I don’t know everything. But to play someone who’s seen so many things and had so many experiences was really beautiful. You can’t guess from scene to scene how the Doctor will react because it such a peculiar role that the Doctor can react however whatever the moment takes them and it it isn’t very repetitive in that sense.

The character’s always regenerated. It’s always a big change for Whovians and with new fans coming in who’ve maybe not seen it they then will go back and see the 12 or 13, however you count them, previous Doctors. And it’s always different obviously being the first female, it’s different but essentially the Doctor is the Doctor – always a pacifist, you know, hopeful, a traveller. All those things remain the same. It’s just the point of view has shifted, but the point of view has always shifted. That’s the joy of the series and why it’s lasted 55 years.

As you say, you are the first woman to play the Doctor. That’s a big thing and obviously it’s about time. The response was incredibly positive. It felt like almost like a political moment. How did it feel to see what was essentially you taking a job as a big moment?

The journey of it was incredibly personal at the time because for much of it it was a secret and no one knew when I got the job. You know there’s like a feeling of excitement and, you know, personal achievement in some ways . Then the minute it’s announced you realise it isn’t just a moment for you, it’s a moment for a lot of people and that it’s an incredible honour and one that you don’t take lightly. What will be the most exciting thing is when casting like this isn’t as much of a moment because we really have moved on.

This is a really exciting moment for young boys and young girls whose heroes don’t always have to look the same. Girls now have someone playing the part that they can see themselves in.

I’m not a lot on social media. I missed a lot. When we were at Comic Con, it was really wonderful to see all these reactions from across all the rows of people, all different ages, genders from all over the world. I think you’d have to be pretty numb to not be moved by it.

Interview edited for length and clarity.

Keep going!
sam (24)

Pop CultureOctober 6, 2018

The six month bug that killed PUBG down under

sam (24)

Since its early access release in March last year, PlayersUnknown’s Battlegrounds has been a global phenomenon – but events in recent months have nearly killed its Oceania playerbase. Adam Goodall investigates why, and whether it can be saved.

The first complaint is posted to r/PUBATTLEGROUNDS in January – “FPP Squad Oceania Not Working” – but they start to pick up speed around April. “Can’t find a game (Oceania).” “Are the oceania servers cooked?” “Why are the search queues so long and what has happened to this game?” One post, in early July, is just an image with the title, “PUBG in Oceania is really something special.” The image depicts the lobby screen in PlayerUnknown’s Battlegrounds. Two players are trying to play together on Sanhok, the game’s tiny new map. They’re trying to play on the game’s dedicated Oceania server. They’ve been waiting 49 minutes and six seconds for a game.

Since its early access release in March last year, PlayerUnknown’s Battlegrounds has been a global phenomenon. Made by Korean team PUBG Corporation, PUBG is responsible for popularising the ‘battle royale’ subgenre of shooter, in which up to ninety-nine people drop into a location and kill each other until everyone is dead except for one person and that person wins the game. It now shares that label with hits like Ring of Elysium, Call of Duty Blackout and its perennial lunch-eater, Fortnite Battle Royale.

For most of PUBG’s life, players across the world have been able to play on one of six regional servers. Regional servers are important infrastructure for any online multiplayer game: they minimise lag and other in-game performance issues so everyone can play on an even playing field. It also makes it easier to actually get into a game – the lower a server’s ‘ping’, the faster your computer will connect with it and the less time you spend waiting for a game.

The estimated match time for PUBG in Oceania is overwhelming.

In April, Australian and New Zealand PUBG players started reporting major problems with the Oceania server. Players reported waiting up to an hour to enter a new match, and a steady stream of complaints popped up all over PUBG’s social media platforms. The community Facebook page for PUBG Oceania, “the largest PUBG community in OCE with over 20,000 members”, has a lengthy thread in which community members catalogue their run-ins with the server’s matchmaking issues.

I booted up my copy of PUBG and tried to get into games myself, during peak and off-peak times. The shortest amount of time I could have waited was eight minutes. The longest was nearly 45.

That’s a problem for the local player base because if you’re killed in the opening minutes of a PUBG match, all you can do is join a new game and try and do better the next time. That’s the basic structure of a battle royale game – no respawns, no mercy. On top of that, new PUBG players are often told that the best way to learn the game is to drop in ‘spicy’ zones – zones in each map that are popular places to start because of the weapons and equipment that spawn there – and fight your way out. New players will die a lot, and slow matchmaking pushes them away.

It’s unclear what impact these issues have had on the New Zealand player base. PUBG Corporation doesn’t publish its regional player counts and representatives for PUBG Corporation did not respond to multiple requests for comment. However, anecdotally at least, there’s been a steady exodus of players from the Oceania servers to the game’s Asian, South East Asian and North American servers. This has created a vicious cycle of matchmaking problems: the fewer people queueing for a game, the longer it takes to find one.

A screenshot from Playerunknown’s Battlegrounds, more commonly known as PUBG.

Angus Winter is one player who left PUBG behind. Winter got into the game during the early access period, eventually racking up 571 hours in game. He had settled into a routine, playing squad matches most nights with a small group of dedicated friends. “Where at the start I was motivated and really drawn in by how tense and fun the game was,” he says, “it became more of a way to relax and hang out with that same squad of people over Discord. Play some games, talk shit and hang out, that kinda thing.”

That squad evaporated after April. “The matchmaking timer would show 50 minutes, then we’d leave the queue, start it again and then it would instantly match us,” Winter says. “It started out as a minor problem but grew worse over time and came to a point where almost any time we tried to play we couldn’t match into a game on Oceania.”

“We tried jumping into South East Asia servers, or North American ones, but the lag really makes an impact in such a life or death game where you have to make snap judgements of what to do.”

Andrew ‘Archer’ Holmes is an Australian moderator on PUBG Oceania’s Discord chat channel and has been since the community’s early stages, having originally moderated the Overwatch community that morphed into PUBG Oceania. (He stresses early and often that he doesn’t speak on behalf of the rest of the moderation team or the server as a whole.) A regular squads player, Holmes started experiencing matchmaking problems in early July. “We were getting games every night, no real wait times, and then it seemed like we couldn’t get into a game.”

“The community certainly struggled through this time,” Holmes says, “[and] there was a great deal of anger and frustration.” Holmes and the rest of the moderation team did damage control where they could, “encourag[ing] people in the community who are frustrated to demonstrate their frustration in positive ways where possible.” Without a clear fix on the horizon, though, the moderation team were left running on their unwavering faith. “Our admin team had faith that the game would see a solid player base in matchmaking again,” Holmes says, “and so we endeavoured to support and encourage the community.”

PUBG Corporation indicated that this fix was on the way in a June 20th post on r/PUBATTLEGROUNDS. “The root cause of the problem,” PUBG Corporation community manager ‘Hawkinz’ explained, “is the way map selection works at the moment.” An April update to the game had introduced the ability for players to choose the map they wanted to play on, and this caused matchmaking on all servers to take a hit. Oceania players were hit particularly hard, “because of the player base size.”

Essentially, PUBG Corporation were saying, there weren’t enough players in Oceania to sustain multiple game types and map selection. This reported lower player count has dogged the region as PUBG has grown: last year’s roll-out of dedicated first-person servers, for example, was delayed due to the player base being just “too small”.

There was little public communication from PUBG Corporation after that June post, outside of announcing a new update that everyone hoped would fix the situation. Patch 22 dropped on Wednesday the 3rd of October and included a new ‘Region Renewal’ system. In this new system, a player’s “server/region will now be decided automatically depending on the player’s local region.”

The vibe, then, was that Patch 22 was make-or-break. Many hoped that it would fix the situation and revitalise the Oceanic PUBG community. “I’d love to be able to play again on OC,” Winter said before the patch was released, “if it works!”

But there was also the fear that it would instead trap players in forever-queues and high-ping games on the South East Asia server. That it would definitively reveal that the Oceanic player base is simply too small –that the only solution to the problem is for the Oceania region to literally have more people in it.

Patch 22 dropped at 5:30pm. After everyone had installed it and scheduled server maintenance had come to an end, members of the PUBG Oceania community flowed onto the dedicated Facebook page to register their thoughts.

For some, Patch 22 has done everything they wanted: they’re getting games, there’s next-to-no lag, their faith has been rewarded, or restored. I message Archer on Discord the next day; he responds, “can’t believe servers are fixed :joy:.”

“I was super happy to see that games indeed began “popping” again,” he later elaborated. “You could tell from the General Chat of the Discord, it was going OFF. There was so much activity, people were anxious to know if the patch had given us that miracle fix.”

“Personally I am ecstatic. I rushed home from work to download the patch and I was ready to play. It had been 2 months since I had played a proper game of PUBG and the last 24 hours of getting instant pop games has been awesome.”

For others on that Facebook thread, though, the patch didn’t seem to fix their problems. “No good for me,” a New Zealand commenter posted at 1am. “Took forever to find a game, lobby was super buggy, finally got a game, 200 ping. This was the final straw for me, back to Ring of Elysium.”

For others still, Patch 22 wasn’t enough. They’re not coming back. “Fortnite is popping fine,” one commenter says. “All game modes lol.”