futureman2

Pop CultureDecember 20, 2017

Meet the man making sweet TV music with Seth Rogen

futureman2

Alex Casey talks to Halli Cauthery, the composer who created the synth soundtrack to Seth Rogen’s Future Man.

If you look at pop culture (and the real world) at the moment, there are a lot of people trying to flee their grim reality for something a little more adventurous. Take the new trailer for Steven Spielberg’s Ready Player One, where a kid becomes a part of a game, or Jumanji, where some kids also become a part of game. Then there is Future Man, a sci-fi comedy series that follows a lowly janitor (Josh Hutcherson, The Hunger Games) who is enlisted by his favourite video game characters to help save the human race from a real-world threat.

From the creators of supermarket sexfest Sausage Party, and with Seth Rogen and Evan Goldberg (Superbad, This Is the End) in the executive producer chairs, Future Man combines all the best elements from this particular comedy oeuvre. It’s packed with gross-out humour (what do you expect from a show based in a herpes lab), nicely balanced with clever storylines (time travel means you are never in one place/era/genre for long) and laden with pop culture references from the best of the 80s and 90s geekdom.

Another big part of the Future Man world is the synthy soundscape composed by Halli Cauthery, that evokes some of sci-fi’s greatest films and thrusts us into a world where the line between real and virtual is forever blurred. I talked to Cauthery last week about scoring the future, the genius of The Terminator, and making sweet TV music with some of Hollywood’s biggest names.

Okay, this may surprise you but I am not a television composer, nor will I ever be. How does the process work for scoring something like Future Man begin?

It sort of depends on the project at hand. For Future Man, I started off having meetings with Seth Rogen and Evan Goldberg to talk about what they were looking for. It’s sort of an evolving process, all about having that dialogue with them and pitching in with ideas. Because the main character is obsessed with this fictional first-person shooter video game Biotic Wars and plays it for hours, Future Man sits in this Terminator-esque future. The machines have taken over, civilisation has collapsed and it’s completely lawless, so we needed something futuristic, a bit electronic and quite synth-driven.

Is working on a TV series more daunting than a film?

What’s daunting is the sheer amount of music in a TV show compared to a film. With a film, you are looking at probably anywhere between 70 and 90 minutes. When we were done on Future Man we added up that I had churned out about three feature films worth of music. That’s terrifying, so you try not to think of that too much when you get started.

The deadlines for TV are quicker and there are more of them. For Future Man we had 13 episodes and about a week to do each, but by the end of the week, you have to be revising and looking towards the next one. I have colleagues who, when they are in the thick of a project, will get up at 4 am to get that uninterrupted stretch where the phone doesn’t ring till 9 am. I don’t do that myself, the prospect of getting up that early is a little too terrifying for my tastes.

I read you took a lot of inspiration from the sci-fi scores of the 80s, were there particular touchstones that stand out?

The whole show is such an affectionate tribute to 80s sci-fi, so films like The Terminator and Back to the Future play a huge part. Going back and rewatching all those movies was a fun bit of homework that I set myself before I started. For example, Alan Silvestri’s score for Back to the Future is just marvellous and something I’ve loved for years, Predator being another one I’m extremely fond of. Seeing as the show itself has all these nods to the 80s, the score should as well.

In other throwback news: Haley Joel Osment is also in Future Man

In The Terminator there’s a recurring motif whenever you see the Terminator in action and it’s this percussive sound that conveys the relentlessness of the character, the machine-like remorselessness. I was inspired by that idea for the Future Man score. In one episode set in the near future inside the director James Cameron’s house, we used a lot of music inspired by Cameron movies. There are one or two pieces directly inspired by Alien.

Is there any ‘My Heart Will Go On’?

Funny you should say that… there just might be. 

What’s it like working with Seth and Evan? They are quite big Hollywood names, did you get up to any hijinks or tomfoolery?

It’s actually nowhere near as glamorous as it looks, the workload is very heavy and the deadlines come thick and fast. Most of the time, you just have to get your head down and get writing. There was one quite fun wrap party when the series finished filming, but of course when they finish filming that’s when my job really starts as a composer. All the actors and crew who had been filming had finished their job and were celebrating, and we were still in thick of it. So I couldn’t get too drunk and sloshy.

Seth Rogen on the set of Future Man

That makes me feel less jealous. I’m assuming you’ve watched Future Man a lot of times now, what’s your review of it?  

I still think it’s a terrific show. It’s really funny and full of high and low humour. There are lots of gross-out jokes and slapstick mixed in with clever references. All the performers are obviously fantastic, but the one I really like is Wolf, who is one of the freedom fights from the future. He is played by an actor called Derek Wilson, I didn’t know him before the show at all but I just think he is so funny. People are already saying he is the breakout star of Future Man, and it’s pretty hard to disagree with that.


Click below to watch season one of Future Man, exclusively on Lightbox

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Persona-5-again

Pop CultureDecember 20, 2017

The best games in 2017 that you probably haven’t played yet

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2017 has been a banner year for gaming. With massive hits like Legend of Zelda: Breath of the Wild and Playerunknown’s Battlegrounds stealing a lot of the spotlight, there are many equally great games that players may have completely missed. Jessica Alouette and Ashe Yee highlight some of those games, just in time for the holidays.

Night in the Woods, from developer Infinite Fall.

Night in the Woods

Gregg rulz ok”

Available on PC, Xbox One, and PS4. Coming soon to iOS and Android.

Jessica: Night in the Woods is one of very few games to ever truly hit home emotionally for me. The debut game from Infinite Fall, Night in the Woods centres on Mae Borowski, a uni student returning to her hometown after a couple years away. She finds that her friends are in new relationships and the world around her seems to have moved on. Little of what she remembers is still there, leaving Mae on the outs as mysterious events begin to affect the town and folks start to go missing.

Featuring great writing, a set of well realised characters and relationships (many of which are LGBT+), a charming animation style and a stellar soundtrack, Night in the Woods shouldn’t be missed. I was able to see the best and worst of myself in its cast in a way few games have been able to. It was a funny, heartfelt, emotional experience, and it’s the kind of game that’s been impossible to keep off my mind. If you’ve already played it, Infinite Fall have recently released a director’s cut of sorts called the “Weird Autumn Edition” on all platforms. It’s a brilliant excuse to remind yourself just how damn good this game is.

Persona 5, from developer Atlus.

Persona 5

“You’ll never see it coming”

Available for PS3 and PS4.

Ashe: Don’t let the cute anime art style fool you, Persona 5 is complex and thematically dark.

Persona 5 is a high-school drama with a supernatural twist. You play as a transfer student who has relocated to a new town after being blamed for a crime you didn’t commit. You’re viewed as a problem child by the adults around you, and are warned not to cause trouble. However, trouble finds you when you stumble into a parallel world called the Metaverse. Here, the twisted desires of Tokyo’s corrupt elite have manifested into complex dungeons called Palaces. You soon discover that by stealing a symbolic treasure hidden within you can purge the corruption from the owner’s heart in the real world. So the stage is set for a series of increasingly risky heists with an ever expanding cast of characters to back you up.

During the daytime, you live the life of a regular teenager. You go to school, play video games, and spend a lot of time hanging out with your friends. In a way reminiscent of The Breakfast Club, characters who seem like stereotypes at first, like the bad boy jock, become more fully realised as the game progresses. Persona 5 really strives to get you emotionally invested in these characters and their fates, and it succeeds completely.

At night, you’ll be breaking into the Palaces, a challenge which blends puzzle solving with turn-based battles fought using demonic beings called Personas (think Final Fantasy meets Pokemon). It’s within these unique Palaces that you’ll confront some of the worst people society has to offer. Many of Persona 5’s villains feel right at home in 2017, like a lecherous gym teacher who preys on his female students, and a nationalist politician willing to take down anyone who gets in his way. Each of these villains have deeply wronged the main characters in some way, which personalises the stakes and makes the quest for justice feel all the more real.

Persona 5 is at its heart a coming of age story about the goodness and ideals of youth triumphing over the evils and corruptions of adulthood. Genuinely funny and charming, hard hitting and tragic, Persona 5 is a true gem, and one of the best games I’ve ever played.

Oh, and did I mention your best friend is a talking cat?

See The Spinoff’s review of Persona 5 here

NieR: Automata

“Glory to Mankind.”

Available for PC and PS4.

Jessica: If you didn’t play the original NieR in 2010, I don’t think anyone would blame you. The game didn’t play well and was reviewed poorly, but gained some praise for its writing. Automata on the other hand is developed by Platinum Games, makers of ultra-slick action games like Bayonetta and Metal Gear Rising: Revengeance.

NieR: Automata offers up Platinum’s signature combat and a fascinating story about androids and humanity from the original director of NieR. The game is set in the ruins of our world, which humanity has long abandoned for a home on the moon following a robot invasion. It follows two androids, 2B and 9S, who work for a humanity-serving organisation focused on reclaiming Earth from the soulless robots. Upon their arrival on Earth though, it quickly becomes apparent that the robots have learned more than ever thought possible.

It plays with the fact that the protagonists are androids in a number of unique ways, including a system of equippable “chips” which give you various bonuses and also control on-screen elements like health. There’s even an OS chip, which you can remove if you want (but you probably shouldn’t).

NieR: Automata frequently plays with genre in a way that’s completely unexpected, sometimes shifting perspectives from a fairly standard action game camera to a classic arcade shoot-em-up. You don’t need an understanding of the original NieR to enjoy Automata, and it’s accessible for gamers of virtually all abilities. It’s even one of the games of choice for speedrunner Clint “Halfcoordinated” Lexa, who can only use one of his hands properly due to a disability.

Two important notes: First, NieR: Automata has multiple endings, so make sure to continue playing after the first one. Second, avoid the PC version if you can; there are an array of technical issues that are yet to be patched.

The Evil Within 2

“There’s evil within, too”

Available for PC, Xbox One, and PS4.

Ashe: Like NieR: Automata, The Evil Within 2 is another unexpected sequel to a game that received mixed reviews. The Evil Within was not bad, exactly, but too often felt like an inconsistent blend of horror tropes with little regard to pacing or character development. The Evil Within 2 improves on the best parts of the original, while also bringing fresh new ideas to the horror genre.

You play as returning protagonist Sebastian Castellenos. He’s investigating the disappearance of his daughter whom he had believed to have died many years prior. Turns out, this isn’t the case: a clandestine organisation has in fact kidnapped her to power the STEM, a sort of virtual reality akin to The Matrix. Sebastian is given the chance to descend into the STEM and save her, but things inevitably go wrong as some of the other minds connected to STEM begin to nightmarishly deform the world to suit their dark desires. There are some neat callbacks to its predecessor that returning players are sure to enjoy, but The Evil Within 2 works as a stellar standalone game with no prior experience needed.

One of The Evil Within 2’s best ideas is the introduction of open world elements, a massive departure from other games in the genre. The design of open world and horror games seem to run counter to one another. Open worlds tend to offer many paths and encourage exploration and creativity, whilst most horror games funnel players along a single path towards scripted scares. The Evil Within 2 is not only able to reconcile these seemingly disparate ideas, but actually contains some of its best and scariest content off the beaten path. This ties in well with the underlying survival-horror gameplay, as supplies are scarce and you will need to scavenge and look for alternate pathways if you want to survive.

Prey, from developer Arkane Studios.

Prey

“Good morning, Morgan. It’s Monday, March 15th, 2032.”

Available for PC, Xbox One, and PS4.

Ashe: Science fiction isn’t normally my jam, but Prey sucked me in like a black hole.

Prey takes place on the Talos I space station after the Typhon, a new lifeform that was being studied, have escaped and wreaked havoc upon the inhabitants. You play as Morgan Yu, the second in command of Talos I, who awakes to find the station under siege, and is the last, best hope to stop the Typhon before it is too late.

Jess: The opening is a brilliant tone-setter, setting up both what you’re doing and what you have to fear in a swift motion. There is a prevailing sense that things are out of place, and a set of emails in all caps warning you to escape. After that, nothing is really as it seems. The game carries a unique set of tension in a particular Typhon, the Mimic, which can disguise itself as any object in the world. This lends itself to some pretty unsettling “hey, was that box there a minute ago?” kind of moments. It’s completely unique to Prey, and that alone makes it worth experiencing.

Ashe: Like Dishonored, another series from developer Arkane Studios, Prey has a number of ways to accomplish your goals. If you can think of a creative solution to a problem, chances are you can probably pull it off. Whether it’s using a glue gun to create new platforms, or morphing into a cup to get through a small crack, I was constantly amazed by the level of freedom Prey provides.

While you’ll meet interesting characters along the way, some of Prey’s best storytelling comes from characters who are already deceased. There are an abundance of voice logs, emails, and contextual clues located on Talos I that give a glimpse into the lives of the station’s inhabitants. Many are tragic and show what happened during the desperate attempts to contain the Typhon. But in some, Prey allows itself to be joyful. One particular standout was a series of logs detailing an ongoing Dungeons and Dragons-esque game among the staff.

Jessica: What I’ve played of Prey has me coming back for more. The art style is a beautiful blend of modern and retro-futuristic design, and I was clamouring to know more about the alt-history of the world Prey is set in, and about the nightmarish corporate dystopia aboard the station.


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