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Pop CultureFebruary 28, 2017

Chilling: Emily Writes has been haunted by Kiefer Sutherland for more than a decade

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To continue the thrills and spills of Murder Week, our Parenting editor Emily Writes recalls a Sensing Murder-style haunting of her own… by 24 star Kiefer Sutherland.

When I was a kid I saw a movie on TV that scarred me for life.

A little girl was getting ready for her birthday party and Kiefer Sutherland knocked on the door and attacked her and killed her with an ice sculpture that was on her party table ready for her party.

He broke the ice sculpture on her head. ON HER HEAD.

Her mum Ashley Judd was stuck in traffic and heard the whole thing on the phone and she got out of her car and was banging on car doors saying “CALL THE POLICE” and everyone just thought she was crazy and then all of the balloons from the party floated into the sky and it was VERY UPSETTING.

Definitely Ashley Judd and no-one else.

That’s all I saw.

And I don’t know what the movie was called and I am too scared to Google it. Because basically ever since then I have been terrified of Kiefer Sutherland.

Look I know that Kiefer Sutherland isn’t a rapist and murderer who kills girls with ice sculptures but also – I just have a very deep and long-lasting fear of Kiefer Sutherland now.

When 24 started on TV – literally YEARS after I saw this movie – I started to have nightmares about Kiefer Sutherland killing me with an ice sculpture all over again. One night my two greatest fears – killer whales and Kiefer Sutherland – combined into one terrifying nightmare of a killer whale with the face of Kiefer Sutherland ripping my scalp off.

Sweet dreams are made of these.

My husband is quite used to me waking, feverish and terrified, saying “NO KIEFER SUTHERLAND NO”.

I am quite sure that even though I know in my mind that Kiefer Sutherland hasn’t actually killed multiple people with an ice sculpture, I would still straight up shit myself if I ever saw him in real life.

It’s hard to convince me that he isn’t evil. Because, also, why would he do that movie?

I figured, given I’m 31 and apparently an adult, I should confront my Kiefer Sutherland fears. I should find the movie again and watch it as some kind of exposure therapy. First I had to find what movie it was. With trembling fingers I typed into Google “Kiefer Sutherland and Ashley Judd”.

The scary Google.

And it turns out there is more than one ‘Kiefer Sutherland is an evil guy and Ashley Judd is trying to stop him’ movie. A Time To Kill was released in 1996. It is not the movie that traumatised me. But Kiefer plays a Klansman. So you know. That doesn’t help my fears. I can’t see that movie – I’m already afraid of what he’s going to do to Sandra Bullock.

I went back to look and astonishingly found that my memory was wrong – despite the fact that I never smoke weed because it makes me super anxious and I already talk so much that stoners hate me.

ASHLEY JUDD WAS NOT THE MUM. Sally Field was the mum! Of course that was traumatising for me. Who would want to do that to Sally Field? Sally Field is a great movie mum. She’s like Cher but not glamourous at all and actually probably she’s not like Cher but I would like both of them to be my movie mums.

Anyway – the movie is also from 1996 and is called an Eye for an Eye. Because I’m incredibly bad at maths and very tired I googled ‘how old was I in 1996?’ It turns out I’m 32 now, despite the fact that I have told people I’m 31 for the last year. Then I had this existential crisis – how old am I? I am sure I didn’t turn 32. Have I had so little sleep that I don’t even know how old I am?

Then I realised I hadn’t used the date calculator right and actually I’m turning 32, so it’s OK. Then I was even more tired and I still hadn’t worked out how old I was in 1996. And then I realised that was 21 years ago and so actually that’s quite easy to work out. I was 10.

I always thought the girl in the movie was the same age as me. But it turns out she was 17. Which explains why she was at home by herself when Kiefer Sutherland knocked on her door.

The Wikipedia entry paints quite a picture: Karen McCann is happily married to Mack and has two daughters, 17-year-old Julie (from Karen’s previous marriage) and six-year-old Megan. She lives in a nice house in Santa Monica, California and has a good job in a museum.

Karen’s world is shattered when Julie is violently raped and murdered while Karen listens. Detective Sergeant Joe Denillo assures Karen there is enough DNA evidence to find and convict the killer. He encourages the McCanns to seek counseling.

I stopped watching the movie after the attack, but it turns out Kiefer Sutherland is eventually killed by Sally Field so I feel some closure. Not enough probably to stop having dreams about Kiefer Sutherland but at least I know he is dead and cannot kill any children with ice sculptures ever again. Which you know, the title makes sense now.

I’m not going to watch the movie after all. Because now I know what happens and I feel somewhat at peace. I guess the moral of the story is: if you’re 10, maybe don’t watch vengeance made-for-TV movies? But if you’re 10 you’re probably not reading this. I hope you’re not. It seems my contribution to society has been nothing today.

Murder Week!


Emily Writes is editor of The Spinoff Parents. Her book Rants in the Dark is out now in all good bookstores (and some bad ones). Buy it here. Follow her on Facebook here.

This content, like all television coverage we do at The Spinoff, is brought to you thanks to the excellent folk at Lightbox. Do us and yourself a favour by clicking here to start a FREE 30 day trial of this truly wonderful service.

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Pop CultureFebruary 28, 2017

Why the DOOM Boardgame deserves to exist

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Rubbish knock-off licensing seems to hound every mega popular entertainment property out there. (Exhibit A). Among the most questionable products are boardgames based on video games – but the DOOM boardgame might just be an honourable exception, as Liam Maguren discovers. 

I’ve written about DOOM three bloody times for The Spinoff. I thought I had covered everything worth covering until Douglas Moore – a Gandhi-level guru of boardgame paraphernalia – turned my gaze towards DOOM: The Boardgame. Designed by Jonathan Ying and based on Bethesda’s 2016 game, Doug invited me over to show me why the boardgame deserved to exist.

Doug, how do you play this game and can you explain it in one simple sentence?

With great prejudice.

Fair enough. Do I play by myself as a one-man killing machine – like the videogame?

You will always need at least two. One ‘Marine’ player versus the ‘Demon’ player who controls the hordes. But you can (and should) bring as many more gun monkeys as you like! I call marines gun monkeys because my demon controlling tastes are more refined.

So I/we get to kill imps and cacodemon and such – like the videogame?
Oh lawdy yes. Demons by the portal-full. But you’re thinking too small. This game goes as far as bringing out the mighty Cyberdemon! All of which are presented with some of the most beautifully detailed models currently available.

Even you, marine.

What about the weapons? Are they awesome – like the videogame?

If by awesome you mean each one having unique action cards that cater to different playstyles, then yes. They are awesome.

…including the chainsaw?

Oh yeah. We got chainsaws. And it works in this game just as well as you’d expect.

OK, I’m getting sweaty. Let’s play it. How do we set this thing up?

For the tutorial, like this:

My goal, playing as the demons, is going to murder you until you are dead. Four times.

FOUR TIMES!?!?!?

Oh yeah. You see that teleporter looking thingy behind you? That’s a teleporter. If you get fragged, you just respawn there on your next turn. Speaking of you, your goal will be to genocide all these demons here, and the other ones that get summoned once you open one of the doors.

So you get to control ALL these demons and I only have this one marine?

Let’s be fair. The recruitment process in hell is… well, hell. Yes I have a big pile’o’dudes, but unlike you, they don’t come back. Nor do they have the big pile of combat cards you hold in your hot, hairy little hands. All I got is orders to move ‘n’ shoot. Oh, and I’ll cover the arena in darkness every now and again.

…sweet then. So what kind of cards have I got?

And what’ve you got?

You’re not allowed to look at my cards but here’s what I’ve got.

Whoa, what just happened?

Well, I went first (turn orders each round are randomised), moved my soldiers up, and shot you in the face. I rolled a two on the attack dice and you flipped a card from your deck to see if you could defend it (you couldn’t), so you take two damage.

Shit. Is it my turn now?

Not yet, good sir. Another invader card got flipped, so it looks like you’re gonna go last this round.

Goddamn it.

I’ll just go ahead and make these imps jump around like idiots and then you can shoot my guys dead till your heart’s content.

All right. I’m ready to smash your worthless minions into paste. How do I do that?

Well, unlike the demons, you perform everything through the cards in your hand. Many of them can move you around, and most will cause bullets to pour out of your guns. And don’t worry about using up your cards. Once all your cards have been drawn and spent, you just shuffle the pile and draw all over again!

So… if I play these cards…

Yep, that’s a solid… two damage on my imp. Good job! You may wish for more impactful turns in the future.

That’s the round over, yeah? So how do we start the second—

Well, I activate my possessed soldiers, who just stand there and unload on you. Looks like you died, bruh. Maybe you should’ve used what was left of your movement last turn to take cover.

Goddamn shit. But now I get a fresh man and some new cards and now I’m going to sprint to that imp who killed me and suckle on the sweet, sweet teat of vengeance. I’m allowed to do that, right?

Well, yeah if you have the right car—

YES! FEEL MY WRATH!

Oh snap, he’s dead. Well, only four more guys to in this area. NEXT ROUND.

Oh good. I only got hit twice that time. Let me slam a shotgun into this guy’s face!

Ooh, only two damage again.

NO! So close! He’s on the cusp of death! Guess I’ll wait for my next—

I mean, you could just use your movement to step into his space and snap his neck for a glory kill.

You… you mean… like the videogame?

You betcha. THE DOOM BOARDGAME IS METAL AS FUCK!

How to glory kill in DOOM: The Boardgame

THIS GAME IS AMAZING!

And that was just a taste. Outside the bubble of the tutorial, there’s a literal manual of missions to play. Each one of these has different map layouts, weapon pickups, and objectives (for you gun monkeys at least – the demons are usually on frag duty).

So they actually thought this through as opposed to making a DOOM Monopoly cash-grab. How long would it take to bust through all those missions?

If you dedicate a night a week to the game, you’d probably get through them all in a few months. That, of course, is assuming that everyone stays on the same team and doesn’t switch classes or weapons each time. And there are a loooooot of class cards to explore.

Why does this feel so… DOOM-y?

To me, it comes down to some of the simplest changes they made that other board games don’t fiddle with, namely the randomized turn order and the marines’ action cards.

Since you don’t just have a ‘movement speed’, a ‘damage stat’ or even a place in line like other games would use, you can’t plan your turn ahead of time. Every time your initiative card comes up, you have to make snap decisions. Each turn feels more like impulse than a carefully laid strategy. This resonates so much with the source material, as the pace of DOOM is so fast and frantic you barely ever have time to stop and think. You just have to keep going. Keep moving. Keep shooting. Even if you take a few hits in the process.


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