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a virtual reality version of graffiti with the background of a real photo of a carpark/tunnel thing
Berst finds a place for graffiti in the metaverse (Image: supplied, Additional design: Archi Banal)

InternetJune 23, 2022

Can virtual reality graffiti make the metaverse cool?

a virtual reality version of graffiti with the background of a real photo of a carpark/tunnel thing
Berst finds a place for graffiti in the metaverse (Image: supplied, Additional design: Archi Banal)

Graffiti is an art form traditionally anchored in physical, urban space – but does it have to be? Shanti Mathias talks to an artist taking his work to the metaverse.

I have found the metaverse, and the metaverse is in Epsom. In the small downstairs room of a house on a leafy avenue near Auckland’s Cornwall Park, artist Bobby Hung is guiding me through his artwork in Kingspray, a virtual reality app designed to create a realistic experience of graffiti. 

“Push the button that’s flush with the controller,” says Hung, who is a patient man; I’ve been blundering around his tagged-up landscape of urban decay for at least 10 minutes, and I’m lost. It’s disorienting, wearing a VR headset, looking at my disembodied hands clutch cans of spray paint, and knowing that at the same time I am stumbling around someone else’s spare room. I try to relax into the metaverse and stop thinking about my body, ignoring the yips of Hung’s dog (adorable, tiny, named “Latte”).

I manage to spray some virtual paint on a virtual wall, next to one of Hung’s more elaborate artworks. The wall features bold lettering, his tag – “Berst” – in elaborate letters. I do a little squiggle, then lean closer, trying to outline the shape with black. I finish my “artwork” – it dignifies my visual ability too much to even call it that – and continue to follow Hung’s instructions to take a picture of my scribbling and send it to Facebook.

Some random red and black squiggles on a fake subway car. it looks bad!
This is why journalists should only be allowed to spraypaint in the metaverse (Image: Supplied)

Facebook, really, is why we’re here; since rebranding as Meta, the company has been desperate to show what a metaverse is and why it might be useful. It’s a difficult proposition, given that much of what is promised about the metaverse – a digital world seamlessly integrated with the real one – is based on the enthusiastic proclamations of tech billionaires who have everything to gain from the internet being further incorporated into our lives. To support the proposition that the metaverse is a good idea, Meta has released an app that lets your avatar stroll around a virtual world (albeit without legs), Microsoft is working on an app that will let your Teams meeting take place in virtual reality, and many many many companies have promised that metaverse technologies will change digital art.  

I’m talking to Hung at the behest of a PR company which is working with Meta. They’ve given him a Quest 2 VR headset from Oculus, also a Meta company, and they’ve given me the opportunity to talk to him and try it out, hoping, presumably, to work on that public buy-in factor, to show more people why Meta’s future digital world will be transformative. 

Hung, a longtime graffiti artist who does commercial design work as well as teaching and researching at Unitec, is enthusiastic about using a virtual reality app for graffiti. He’s passionate about the art form, and walks me through a brief history of graffiti and what “post graffiti” might look like as artists take their practice into traditional fine art and commercial spaces. 

From a graffiti artist’s perspective there are lots of reasons why working virtually is an advantage. Hung lists them for me: it makes it possible to collaborate with artists overseas. It makes it easier to document graffiti, lending permanence to an ephemeral form. It allows artists to plan and practise large-scale projects. And, importantly, it’s not illegal. 

Bobby Hung, wearing a black cap and jacket, ads the finishing touches to a blue and yellow mural
Bobby Hung is an accomplished artist in the real world and the digital one. (Image: Supplied)

Hung is particularly passionate about the ways that digital graffiti can make the artform more accessible. “I started tagging when I was 17,” he says. The cost of a can of spray paint, around $10, is a lot for a young person with no source of income. While an Oculus Quest headset is about $700, publicly available units – at schools, say, or libraries – could make practising graffiti more accessible, as well as letting artists see work from around the world. 

From an environmental point of view, digital graffiti is less wasteful – no empty aluminium cans abandoned beneath colourful paintings, no health hazards from paint fumes. “I could paint a 10-storey wall without burning through hundreds of paint cans,” Hung says. 

On these practical considerations, digital graffiti has a lot going for it. But graffiti is an art form designed to interact with physical space; what does it mean to translate site specific artworks to a digital landscape? 

“Digital graffiti will never replace graffiti, just like digital painting will never replace oil painting,” says Hung. There’s a spontaneity to real-world art – you may never know who sees a piece of art you’ve tucked at the entrance to a train tunnel, or what happened to a tag left in a building slated for demolition. But making art with others epitomises the nearly-realised possibilities of the metaverse to come, Hung says: if the technology takes off, there will be a way to connect with other artists beyond the superficiality of mutual follows.

bobby hung wears a VR headset in a hallway lined with pieces of art
Bobby Hung is used to making art in different spaces with different commercial realities (Photo: Shanti Mathias)

There’s also profit to be made. They may simulate the real world, but unlike the real world, metaverses are being built by corporations with commodification built in right from the start. Even if Meta keeps its metaverse open, it wouldn’t have invested $10 billion (so far) in the enterprise if there wasn’t money to be extracted from games, hardware, digital “skins”, and in-world commerce. NFTs epitomise this, turning works of art into inherent commodities with encryption embedding their ability to be traded again and again.

To Hung, this isn’t a problem. “It’s impossible to live in a world that’s free of capitalism,” he says: he’s comfortable teaching at Unitec, selling books, painting commercial murals, making documentaries, gathering oral histories about graffiti in New Zealand, and still tagging where and when he wants, for free. While Hung hasn’t ventured into NFTs himself (yet), he’s had friends who have made money from selling their collections. “The system of the art market is quite flawed,” he says. “You should be able to determine what your value is, not a gallery.” 

Graffiti is just one of many art forms reckoning with digital possibilities. Sotheby’s – the world famous art auction house – has launched a metaverse for its NFTs. Locally, Glorious intends to do the same for New Zealand art. While many NFT projects are dodgy shitshows producing art destined to become a very average profile picture, other projects help artists get paid and enrich physical space

a colourful tag on a brick wall from the Kingspray game. It's relatively realistic, but the sky isn't quite the right colour; the scene is a little empty and desolate
Berst’s vibrant art decorates a wall in virtual reality app Kingspray. (Image: Supplied)

While the smooth rendering of the VR graffiti app is realistic enough to be disorienting, it’s also eerie. Kingspray uses the aesthetics of a post-industrial Western city – brick walls, desolate rooftops, subway stations where the trains aren’t running. As immersive as it is, the app also feels generic, nowhere-in-particular: the streets do not have names, the buildings are not owned by developers I resent. There are no people: it’s just me and my digital hands, alone in a fake metropolis. In the emptiness, the graffiti tags are a reminder that other people have been to this universe of pixels before I got here, that even in the metaverse, people want to make their mark. 

“Imagine no limitation to space,” Hung says dreamily; space, after all, is the graffiti artist’s currency. “You could tag the Empire State Building with ‘Berst’,” pipes up Robert, the PR representative. But this game is not set in a city with recognisable landmarks. The aesthetics of graffiti – brash lettering inviting you to think about urban space differently – translates well to the virtual world, but in doing so, it loses some of the specificity that makes the art form unique.

Virtual reality, NFTs, social media companies reinventing themselves as they rapidly lose market share in the crucial youth sector: is the nascent concept of the metaverse enough to unite these disparate digital trends? While the Kingspray graffiti app is excellent technology and fun to use, it’s not exactly the metaverse that Mark Zuckerberg has promised, where you can feel “like you’re right there with people, no matter how far apart you actually are.” 

In our interview, Hung describes the metaverse as “interesting”, over and over again. He’s not wrong: it’s interesting that the visual aesthetics of graffiti can be recreated so faithfully in virtual reality. A global public art gallery that anyone could contribute to would be interesting. The idea of digital simulation so realistic that you feel like you’re with someone even when they’re very far away: interesting. “There are so many possibilities,” says Hung, whose art exists in physical space while he thinks about graffiti on digital street corners. Hung is embracing these possibilities: who else will don the headset, buy the app, and explore them?  

Keep going!
Internet-Explorer.png

TechJune 20, 2022

Goodbye Internet Explorer. You won’t be missed, but your legacy will be remembered

Internet-Explorer.png

It was the browser that most of us grew up with, and it survived for almost three decades despite competition from faster, sleeker and more secure rivals. But now Internet Explorer has finally been put out to pasture – and not before time, write a group of cybersecurity experts.

After 27 years, Microsoft has finally bid farewell to the web browser Internet Explorer, and will redirect Explorer users to the latest version of its Edge browser.

As of June 15, Microsoft ended support for Explorer on several versions of Windows 10 – meaning no more productivity, reliability or security updates. Explorer will remain a working browser, but won’t be protected as new threats emerge.

Twenty-seven years is a long time in computing. Many would say this move was long overdue. Explorer has been long outperformed by its competitors, and years of poor user experiences have made it the butt of many internet jokes.

How it began

Explorer was first introduced in 1995 by the Microsoft Corporation, and came bundled with the Windows operating system.

To its credit, Explorer introduced many Windows users to the joys of the internet for the first time. After all, it was only in 1993 that Tim Berners-Lee, the father of the web, released the first public web browser (aptly called WorldWideWeb).

Providing Explorer as its default browser meant a large proportion of Windows’s global user base would not experience an alternative. But this came at a cost, and Microsoft eventually faced multiple antitrust investigations exploring its monopoly on the browser market.

Still, even though a number of other browsers were around (including Netscape Navigator, which pre-dated Explorer), Explorer remained the default choice for millions of people up until around 2002, when Firefox was launched.

How it ended

Microsoft has released 11 versions of Explorer (with many minor revisions along the way). It added different functionality and components with each release. Despite this, it lost consumers’ trust due to Explorer’s “legacy architecture” which involved poor design and slowness.

It seems Microsoft got so comfortable with its monopoly that it let the quality of its product slide, just as other competitors were entering the battlefield.

Even just considering its cosmetic interface (what you see and interact with when you visit a website), Explorer could not give users the authentic experience of modern websites.

On the security front, Explorer exhibited its fair share of weaknesses, which cyber criminals readily and successfully exploited.

While Microsoft may have patched many of these weaknesses over different versions of the browser, the underlying architecture is still considered vulnerable by security experts. Microsoft itself has acknowledged this:

… [Explorer] is still based on technology that’s 25 years old. It’s a legacy browser that’s architecturally outdated and unable to meet the security challenges of the modern web.

These concerns have resulted in the United States Department for Homeland Security repeatedly advising internet users against using Explorer.

Explorer’s failure to win over modern audiences is further evident through Microsoft’s ongoing attempts to push users towards Edge. Edge was first introduced in 2015, and since then Explorer has only been used as a compatibility solution.

What Explorer was up against

In terms of market share, more than 64% of browser users currently use Chrome. Explorer has dropped to less than 1%, and even Edge only accounts for about 4% of users. What has given Chrome such a leg-up in the browser market?

Chrome was first introduced by Google in 2008, on the open source Chromium project, and has since been actively developed and supported.

Being open source means the software is publicly available, and anyone can inspect the source code that runs behind it. Individuals can even contribute to the source code, thereby enhancing the software’s productivity, reliability and security. This was never an option with Explorer.

Moreover, Chrome is multi-platform: it can be used in other operating systems such as Linux, MacOS and on mobile devices, and was supporting a range of systems long before Edge was even released.

Meanwhile, Explorer has mainly been restricted to Windows, XBox and a few versions of MacOS.

Under the hood

Microsoft’s Edge browser is using the same Chromium open-source code that Chrome has used since its inception. This is encouraging, but it remains to be seen how Edge will compete against Chrome and other browsers to win users’ confidence.

We won’t be surprised if Microsoft fails to nudge customers towards using Edge as their favourite browser. The latest stats suggest Edge is still far behind Chrome in terms of market share.

Also, the fact Microsoft took seven years to retire Explorer after Edge’s initial release suggests the company hasn’t had great success in getting Edge’s uptake rolling.

A screenshot of a Microsoft web page showing Internet Explorer has been retired.

Only some Microsoft operating systems (mainly server platforms) will continue to receive security updates for Explorer under long-term support agreements.
Screenshot

What’s next?

Web browsers play a vital role in establishing privacy and security for users. Design and convenience are important factors for users when selecting a browser. So ultimately, the browser that can most effectively balance security and ease of use will win users.

And it’s hard to say whether Chrome’s current popularity will be sustained over time. Google will no doubt want it to continue, since web browsers are significant revenue sources.

But Google as a corporation is becoming increasingly unpopular due to massive data gathering and intrusive advertising practices. Chrome is a key component of Google’s data-gathering machine, so it’s possible users may slowly turn away.

As for what to do about Explorer (if you’re one of the few people that still has it sitting meekly on your desktop) – simply uninstall it to avoid security risks.

Even if you’re not using Explorer, just having it installed could present a threat to your device. No one wants to be the victim of a cyber attack via a dead browser!

Mohiuddin Ahmed is a lecturer in computing & security, M Imran Malik is a cybersecurity researcher and Paul Haskell-Dowland is professor of cybersecurity practice at Edith Cowan University in Western Australia.

This article is republished from The Conversation under a Creative Commons licence. Read the original article.