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Rhythm and Vines in 2010 (Hannah Peters/Getty Images)
Rhythm and Vines in 2010 (Hannah Peters/Getty Images)

Pop CultureJanuary 11, 2018

How music festivals can change the tune on sexual violence

Rhythm and Vines in 2010 (Hannah Peters/Getty Images)
Rhythm and Vines in 2010 (Hannah Peters/Getty Images)

With public outcry over sexual violence at music festivals increasing, Bianca Fileborn and Phillip Wadds have launched a research project to show how prevalent sexual violence at festivals is beyond the high-profile, anecdotal cases that have been picked up by the media.

This year’s summer music festival season has again been marred by several incidents of sexual assault. Three incidents of sexual assault were reported at Australia’s Falls Festival at Tasmania’s Marion Bay, in a repeat of similar incidents at last year’s festival. And disturbing footage of a man groping a woman at the Rhythm and Vines Festival on New Year’s Eve quickly went viral.

A groundswell of activism around sexual harassment and assault at music festivals is taking place. Australian band Camp Cope’s It Takes One campaign is calling on organisers and artists to change the culture underpinning sexual violence at festivals.

Similarly, the Your Choice movement, which was launched in 2017, promotes cultural change and encourages bystander intervention at music events.

Internationally, the UK-based Safe Gigs for Women works with venues and festivals to eliminate sexual harassment and assault.

All of these developments are occurring alongside an increasing public outcry about the pervasive and systemic nature of sexual violence. But what do we actually know about sexual violence at music festivals? And what is it about these spaces (and their patrons) that facilitate acts of sexual violence?

How common is sexual violence and harassment?

Social media campaigns like #MeToo have demonstrated that sexual harassment and assault are widespread and not limited to any one social or cultural setting. Nonetheless, a string of high-profile incidents and campaigns suggest that music festivals could be a hotspot for this type of violence.

There is virtually no research on sexual violence at music festivals; we are aiming to change this with our current research project. This lack of research makes it difficult to know how prevalent sexual violence at festivals is beyond high-profile, anecdotal cases that have been picked up by the media.

However, we can draw on research on sexual violence and harassment from other settings to gain some insight into what might be happening at festivals.

Young women are consistently identified as the age group most at risk of being sexually harassed or assaulted. In Australia, women aged 18-34 are the most likely to have experienced sexual harassment in the past 12 months. Also, 38% of 18-24-year-olds and 25% of 25-34-year-olds have experienced sexual harassment in the past year.

Gender- and sexuality-diverse people also face disproportionately high rates of sexual harassment and assault.

These statistics suggest we need to look at the social and cultural locations that young people inhabit when thinking about sexual violence.

Although most sexual assault takes place in private, residential locations between people who know each other, younger people are more likely to experience sexual assault in a wider range of locations and to be assaulted by someone other than an intimate partner.

New Years Eve 2015 at Falls Festival in Byron Bay, Australia (Cassandra Hannagan/WireImage)

So sexual harassment and assault are common experiences in general. There is no reason to assume this is any different at music festivals. Music festivals tend to be geared toward young audiences and, as such, may constitute the site of sexual harassment and assault against younger women, and gender- and sexuality-diverse people.

Research in analogous settings, such as licensed venues, suggests that sexual harassment and assault are commonplace. One of the co-authors’ research on unwanted sexual attention in licensed venues in Melbourne found that young people perceived this behaviour as being pervasive and commonplace.

A Canadian study similarly reported that 75% of women in their sample had experienced unwanted sexual touching or persistence in bar-room environments.

Music festivals share many features with licensed venues that are likely to facilitate sexual violence. Large crowds of patrons and the anonymity this provides can enable perpetrators to sexually harass with apparent impunity.

Consumption of drugs and alcohol in these settings can also work to perpetrators’ advantage. For example, it can help downplay their own behaviour (“they were drunk and didn’t know what they were doing”) or target those who may have overindulged and become incapacitated.

Gender inequality

Australia’s music industry is male-dominated; male artists tend to dominate festival line-ups.

Gender inequality permeates the entire industry. Research shows that women (and, almost certainly, gender-diverse people) are underrepresented, undervalued and underpaid in virtually all facets of the Australian music industry.

Sexual violence is known to be more likely to occur in contexts of gender inequality. This suggests music festivals – and the Australian music industry generally – may provide a cultural context in which the preconditions for sexual and gender-based violence abound.

Changing the beat

Given all this, it’s reassuring that efforts to prevent sexual violence at festivals, and to generate broader cultural change within the industry, are taking place. However, change is slow, and pockets of resistance persist within the sector. This has led some to call for festival boycotts or to ban men from festivals.

The current campaigns feature some promising elements, particularly in their focus on bystander intervention, and encouraging influential artists and industry leaders to call out inappropriate behaviour and take a stand against sexual violence.

However, there are many other steps festival organisers could take to prevent or reduce sexual violence, and to ensure they respond appropriately when it occurs. These include:

  • introducing a policy on sexual harassment and assault that takes a zero-tolerance stance against this behaviour. This should include specifying consequences for perpetrators (like being ejected or banned from the festival, and potential legal ramifications). This should be clearly communicated to festival patrons, staff and volunteers, and consistently enforced;
  • training all festival staff, security and volunteers to identify and respond appropriately to incidents of sexual harassment and assault;
  • encouraging artists to take a stand against sexual violence, and to call out any bad behaviour they witness from the stage;
  • running high-profile prevention and bystander intervention campaigns; and
  • ensuring there are clear avenues for patrons to report incidents that occur at festivals.

Such actions need to occur alongside more widespread efforts and interventions. Ensuring all young people receive comprehensive sexuality and respectful relationships education is vital. And continued efforts to tackle the broader issue of gender inequality in the music industry are required.

We’d like to talk to people who have experienced sexual harassment or assault at an Australian music festival. You can find out more about our project here.

The ConversationIf you require support for sexual harassment or assault, find a support centre in New Zealand near you here.

Bianca Fileborn and Phillip Wadds are lecturers in criminology at the University of New South Wales.

This article was originally published on The Conversation. Read the original article.


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The gentle and murderless skyline of Stardew Valley.
The gentle and murderless skyline of Stardew Valley.

Pop CultureJanuary 10, 2018

The video games for people who don’t like video games

The gentle and murderless skyline of Stardew Valley.
The gentle and murderless skyline of Stardew Valley.

Video games get a bad rep, mostly from people who don’t even play them. Uther Dean suggests some games to bridge the gap between video games and the people who just CANNOT with them.

Everyone plays video games these days. From Candy Crush on up, people are wittling away their one special life torturing pixels. However, I’m sure that if I asked the mum of three playing Tiny Tower on her phone on the bus to work if she likes video games, she’d say “No” without a second thought. Everyone plays video games, but no one likes them, it seems.

This is because video games have an image problem. The idea of what a video game is has been reduced and reduced to the point where that hypothetical mother on that hypothetical train doesn’t think that the video game she is playing is a video game because it’s not Halo. Video games aren’t video games, in the public eye, unless they’re twitchy war simulators populated by homophobic preteens.

This is a pity. Video games, like every media, contains multitudes. People would never declare that they don’t like films or music but saying you don’t like video games is almost mandatory for some parts of society. Video games aren’t a thing on their own, they’re a platform for things to exist on. You can’t hate the platform, only the thing.

But when you say you don’t like video games, what you mean is that you don’t like mindless violence in interactive form. So what video games would you like? Well, luckily, I’ve written this listicle with a few suggestions of games that don’t, as a general rule, revolve around repeated murder or, more specifically, require a heavy working knowledge of other video games. I promise you will like at least one of them.

Papers, Please (Windows, Mac, iOS)

Papers, Please calls itself ‘A Dystopian Document Thriller’ but it would be more accurate to call it a paper work simulator. Working at the border of a totalitarian state, you check people’s documents as they come in. At the end of each shift, you are paid per person you let in and have to decide which members of your family to feed with your pay. It’s a dense, dark game with an easy to grasp, hard to master gameplay loop. The way it sneaks heart-rending narrative into a rather nondescript box is breathtaking.

Oxenfree (Windows, Mac, Linux, iOS, Android, Xbox, Playstation, Switch)

A group of teens go to drink on a deserted island and weird things happen in this indie adventure game that they’re fools for not branding ‘Stranger Things but set in the modern day and a video game’. The exploration-forward, dialogue-heavy gameplay couples with a stunning artistic style to make a game steeped in atmosphere and charm.

The Walking Dead (Windows, Mac, iOS, Android, Xbox, Playstation)

No, trust me on this one. Yes, there is a bit of violence and some death. But it’s not what you think. It’s not a “video game”. The Walking Dead episodic adventure game from Telltale is an exquisite exercise in story-telling. The majority of the game is dialogue-based, with your choice of words having long ranging effects through the story and the world. Your choices have a real impact on what happens and you can feel the story shift around it. It’s really one of the best experiences I’ve had in any media; I cannot recommend it more.

Sid Meier’s Civilisation series (Windows, Mac)

Sid Meier’s long running civilisation simulators are a great way to waste days of your life. You play as a world leader and grow your civilisation from Stone Age roots to dominate outer space (and, in some games, beyond). The sheer flexibility of the games are their greatest strength: you can focus on science victories or faith based ones or you can just go to war with the whole world – you get to choose the story you’re telling.

Mini Metro (Windows, Mac, iOS, Android, Switch)

Mini Metro is a locally made transport infrastructure game. It’s a bit of a hard sell, to be honest. But it’s a world of zen, full of clean lines and surprisingly deep gameplay as you connect dots to design public transport systems. Nearly wordless and hyper intuitive, I can’t think of a single person who won’t lose years of their life to this little gem.

Stardew Valley (Windows, Mac, Linux, iOS, Android, Xbox, Playstation, Switch)

You move from the city to the country to get away from the rush of your office job and take over your grandfather’s old farm. You manage your time and energy. You reap crops, you fall in love. There is no win condition. Stardew Valley is a calming, peaceful journey though rural living. You won’t be able to get enough of it.

The Portal Series (Windows, Mac, Linux, Xbox, Playstation)

In Portal and Portal 2, you shoot portals. A blue one and an orange one. Things that go through one portal come out the other. And you use those to solve puzzles while a comedy computer talks to you. It seems simple but over the course of the two games in the series, that simple mechanic is twisted and stretched into some real headscratchers. It’s also got, flat out, the best jokes in all of video games.


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