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Pop CultureOctober 3, 2017

Gaming review: Cuphead is extremely hard and incredibly good

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The much anticipated Cuphead has finally been released. It’s a tremendously hard and beautiful indie run-and-gun game and Sam Brooks, despite being notoriously bad at video games, gave it a brave hoon.

I am very bad at video games. I feel like I need to preface this review, and any opinion I have on video games with it. I play BioWare games on casual or narrative, I play Dynasty Warriors on ‘novice’ despite having played that series for over half of my life, I’m the guy who uses the cheats in the Grand Theft Auto games because I think it’s more fun to do so. I’m not the guy who likes being beaten by a video game over and over again. When people talk about games like Dark Souls, I do my little prayerhands and politely murmur, “oh no not for me”. While I go, “absolutely not” on the inside.

So, Cuphead was a stretch for me. I walked into it not knowing anything about its years in development. Our video wizard José Barbosa asked me if I would like to review it, and I gave it a very (read: very) quick Google and decided I would do it. The art style was super appealing, I like platformers and I was sure if there was combat there would be some kind of easy mode where I could feel good about beating it despite it posing little-to-no challenge.

Reader: There is no easy mode in Cuphead, and the game is all the better for it.

I wasn’t good enough at the game to get to this point even.

I will give you a second preface and say that I got three bosses and three hours into Cuphead before I gave up. This game had beaten me. I loved all three of the hours I had spent on the game, but Cuphead beat me.

Because, as it turns out, Cuphead is not a cute platformer, even though you play a cup who has to go rescue some souls! The art style is cute; it’s even more than that – it’s flat-out gorgeous, not just referencing but fully embodying the art style of the old Mickey Mouse cartoons, Steamboat Willie and Felix the Cat. Cell-shaded graphics are a labour of love, it seems, but this is a reminder of how beautiful they can be when they’re done right. (See also: Borderlands, especially Tales of the Borderlands.)

But it’s not just the kind of art that’s a labour of love, it’s the amount of work they’ve put into the little details. I spent about an hour trying to beat the second boss, two boxing frogs who are for some reason fighting in a restaurant, and the amount of detail that is put into the crowd cheering behind them is incredible. There’s more personality in this frame than there are in many triple-A games. It’s this thing that makes Cuphead so compelling to play, especially when you have to see the same screen over and over (and over and over) again.

Angry boxing frogs.

Because Cuphead is hard. It’s really hard. It’s not a cute platformer, it’s a goddamned boss-rush with platforming elements interspersed between. I would say it’s punishingly hard, but Cuphead stops just a hair before getting to that point. When you screw up in Cuphead, it’s because you screwed up, not because the game is cheap. Cuphead sets you up with the necessary skills, and then sets you free to get better at them, and to get really really good at pattern recognition. If you don’t have fast reflexes (I do not!) or a good brain for recognising and responding to patterns (I do!) then this game is going to be impossible for you. Return to the shadows, get better at video games, then go buy this.

As someone who doesn’t like difficult games, I was shocked to find that I actually enjoyed Cuphead. Even as I played this on a screen that faced the entire office who could see me losing constantly at what looks like a kid’s game, losing constantly to two dumb stupid frogs who shouldn’t even be boxing because why would frogs be boxing! I enjoyed slowly figuring out exactly what frame I needed to jump, when I needed to dash, when I needed to use my supermoves. I enjoyed figuring out this game and how to beat it; it’s something I hadn’t felt in a video game in ages.

I did make it to this boss and died a lot to it.

So even though I only got three bosses (and one platforming level) into Cuphead, I’m weirdly proud of myself and feel oddly secure in recommending it. Especially as a debut game, it’s an incredible effort from StudioMDHR Entertainment. It’s possible that the game goes completely off the rails after three bosses. It’s possible it gets cheap. It’s possible it stops being fun. What feels unlikely is that a game that has had this much time, effort and love put into it goes off the rails. Even the parts of it that I played felt like they had been crafted to give me that experience; the apparent insurmountability, and then the gradual progression towards finally overcoming it.

It’s a hell of a ride, and I wish I was good enough at games, and particularly this game, to take it the whole way.

(There is a co-op mode in this game which I didn’t play because I don’t have any friends who are just as bad at video games as I am. I assume that mode is very good, and might even makes things easier for you if you were playing it.)


This post, like all our gaming content, comes to your peepers only with the support of Bigpipe Broadband. Cuphead was reviewed using gear supplied by PLAYTECH.

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PartnersOctober 3, 2017

Nine and a half minutes with Macklemore

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Kate Robertson chats on the phone with Macklemore for exactly nine minutes and thirty seconds, just enough time to ask him about his new album GEMINI, why he ditched the other dude, and making music in Trump’s America.

It’s hard not to bop along to Macklemore. Some rap purists will say they thought he was cool back in 2005, before he became a top 40 sellout and apologised to Kendrick Lamar for winning Best Rap Album at the 2014 Grammys. And I get it. I too have only recently come to terms with the fact that I actually like his music and need to check my ego and my preconceptions.

You see, Macklemore has been on the money since day one. He’s found a sweet spot on the rap spectrum where he can use his somewhat goofy white boy image to get away with rapping about dance battles and the peer pressure he feels to buy a Fitbit, but can also hold his own addressing politics and his privilege in a way that pushes just far enough, but never crosses any lines. Hell, you’ve only gotta eyeball the features he loads his albums with to see his influence surely goes further than surface level. From Idris Elba and Anderson Paak. through to Kesha and Ed Sheeran, you can’t help but wonder how he hasn’t made more enemies along the way.

Unsure of what to expect from the rapper who can seem more like a meme than an actual person, it turns out he’s every bit as engaging as his music would have you believe, and you can bet I clung to every second of our nine and a half minute phone call.

PHOTO: SUPPLIED

This is the first album in years that you’ve not worked alongside Ryan Lewis on. How did that change the way you worked?

The biggest difference is that Ryan and I are obviously two people. When you have two people you have a relationship, and you have to make sure the other person is okay with what you’re doing, which makes for great music. I worked with a couple of main producers on GEMINI, but at the end of the day it was a solo album, I had the final say on what made the cut and what didn’t. When you’re working by yourself it’s quicker. When it’s Ryan and I, everything is a little bit more methodical and a little bit more drawn out. This time was faster and more of an expedited experience of making music.

Did you have to push yourself harder or was the motivation as present as ever?

I think the motivation was really there. I usually take a lot of time between albums to go do stuff, but this time I got back in the studio as soon as we wrapped the Unruly Mess tour. I wanted that experience of getting right back to work and not taking a tonne of time off like we did after The Heist, and you know what? I had a lot of fun.

It was a very liberating experience. I built a studio in my basement which meant I could go hang out with my daughter upstairs then go back downstairs to work, and there were always a bunch of musicians coming in and out. It was a fun experience to be able to do it with my family around and in my own house.

You’ve got a history of writing political songs. What’s been on your mind this time around?

It’s funny, I think a lot of people assume because of the current state of politics in the United States that I would make a very political album and that there would be a song or two addressing that, but that’s not what I did at all. I made a bunch of different songs, but didn’t touch on politics for the entire album.

At this point in America it’s very polarising, and if you are a Trump supporter in any way, particularly with what’s happened in the last 48 hours around trying to deport the Dreamers, there is a very clear line that you are supporting a racist.

I feel like music is a form of resistance and it doesn’t always need to be explicit. I wanted to make an album that people could celebrate to and dance to and feel emotion to without having to talk about the current state of affairs.

Even when you are addressing the heavier subject matter, your songs still have a hopefulness about them. Are you just a happy go lucky guy 24/7? Is that where it all stems from?

I wish I could say I was like that 99% of the time. With this album, I was in a good place which is reflected in the music. When I’m going through something emotional or there’s something weighing heavily on my heart, that’s gonna come out in the music. I definitely think where I am today and how happy I am is reflected in this album. There are some darker moments for sure, but it’s more channeling things from the past than it is anything in the present.

You have a song out with Lil Yachty, a poster boy for the dominance hip-hop has over pop culture right now. Is hip hop’s reign here to stay?

Definitely. Hip-hop is the most popular genre in the world and it has the most influence on pop music. I’m listening to these pop artists’ singles going, ‘these are pop chords over trap drums.’ ‘Bad and Boujee’ wasn’t meant for radio by any means, but then it went to number one. Hip-hop is absolutely more than ever infiltrating pop music in every aspect.

You’re headlining the NRL grand final pre-show, will you be sending your performance to Super Bowl HQ? Give them a taste of what you could do for their halftime show?

Anytime you get in front of that many people, when it’s televised that way, it’s a huge opportunity. The Super Bowl would be amazing to play. I would absolutely play it if I got that call, for sure.

Postscript: A couple of days after this interview was conducted, former Australian prime minister Tony Abbott lobbied for Macklemore to be banned from performing at the NRL grand final, given the nationwide non-binding referendum on same-sex marriage currently being held in Australia. Abbott was, obviously, unsuccessful and on 1 October, Macklemore played his 2012 hit ‘Same Love’, which has been adopted by supporters of same-sex marriage in various countries around the world.


Macklemore is performing at Spark Arena in Auckland on 9 February and TSB Arena in Wellington on 10 February 2018. Spark have an exclusive pre-sale for Spark customers, available from 12pm, Friday 6 October to 12pm, Sunday 8 October.