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7 Days has had a fresh coat of paint for 2022 (Photo : supplied / Tina Tiller)
7 Days has had a fresh coat of paint for 2022 (Photo : supplied / Tina Tiller)

Pop CultureFebruary 18, 2022

Does 7 Days still work at 7.30pm?

7 Days has had a fresh coat of paint for 2022 (Photo : supplied / Tina Tiller)
7 Days has had a fresh coat of paint for 2022 (Photo : supplied / Tina Tiller)

After 13 years on the air, 7 Days has moved to a pre-watershed timeslot and ditched its most regular panellists. Stewart Sowman-Lund tunes in for the first episode.

If you scroll through the comments on the 7 Days Facebook page (I’d strongly recommend you don’t do this), there are two persisting themes. One: this show can’t work at 7.30pm and has only moved there because of “wokeness” and for “PC reasons”. And two: where the hell are Dai Henwood and Paul Ego?

It’s true: 7 Days, the long-running topical panel show, has moved from its traditional Friday night slot to the more family friendly 7.30pm on a Thursday. Not to ring the death knell too early, but that is the time slot that killed Jono and Ben (formally Jono and Ben at Ten) a few years back. With that shift, and an hour-long runtime, comes a moratorium on swearing – I think I picked up a casual “shit” but that’s about it – and a tempering of general lewdness. Last night’s premiere episode brought with it a few mentions of “buttholes” (I think that’s the first time I’ve ever had to put that word in quote marks) and a sex joke or two, but nothing that I wouldn’t watch with my mum. In fact, my mum was quick to text me at 8.30pm to tell me she’d enjoyed the show. An endorsement worthy of a billboard? Probably not.

It’s also true: team captains Dai Henwood and Paul Ego, who along with host Jeremy Corbett have been with the show since its inception in 2009, are notably absent from the first episode of the new season. We’ve been promised they’ll make appearances in the future, but Corbett says the show will now be “treating our captains like meat in a kebab shop: they’ll be rotating”. It’s Guy Montgomery and Laura Daniel who are challenged with leading the teams to victory in episode one and I can’t say I especially missed either Henwood or Ego.

The flashy new set of 7 Days (Image / Three)

So, what else has changed? Not a lot, really. There’s a flashy new title sequence with a slightly strange xylophone-esque theme tune. There were also more women than men on the panel for the first time ever. Laura Daniel, leading an all-female team of Urzila Carlson and Melanie Bracewell, called it an “historic moment” where her “entire team is attractive”. If you’re the sort of person who chucks out the word “woke” on a Facebook comment thread then this new gender imbalance will probably upset you. For the rest of us, this is simply a necessary course correction for a show that at one time had fewer women than a Guess Who boardgame. It’s mind-boggling to think that it’s taken until 2022 for one of our most popular comedy shows to realise that one or two token females probably isn’t good enough. 

Another first for 7 Days, though less historic: the points actually matter this time. Or at least they ostensibly do. There’s a new 7 Days “sticker chart”, with each round win scoring your team a sticker. Win the most stickers, you take home a prize supposedly taken from a news event of the past week. In episode one, that’s a tent and a copy of Trevor Mallard’s mixtape. It still kind of sounds like points don’t matter.

Urzila Carlson, Mel Bracewell, Laura Daniel (Image / Three)

The games are a mix of both new and old. Yes Minister, in which an MP is asked comedic questions but cannot reply with either a “yes” or “no”, is back and National’s Erica Stanford is first up in the chair. One round, in which the teams have to guess the made up headline out of a selection of four, is effectively plucked from the UK’s Never Mind the Buzzcocks while another game is a near replica of Mock the Week’s round Spinning News. As for the round with the worst name? “Quiztory Never Repeats” would have to take the cake, in which the teams are challenged to identify what historical news story took place on a select date.

The most laughs were undoubtedly generated by a new round where the teams get to show off a pre-recorded short film they’ve made based on a news story from the past week. Laura Daniel’s high budget film trailer about a police officer’s affair with a suspected drug dealer was expertly crafted, while Guy Montgomery’s solo effort, about a man who attempted to get multiple booster shots, was as ridiculous as it was funny.

Generally speaking, though, this is the same 7 Days you either love, hate, or couldn’t care less about. If you’re not the type to be outraged by the decreased quota of men and you don’t mind losing out on a few missing swears, the show has pleasingly (or infuriatingly) kept its 13-year-old formula largely unchanged. 

In other words, this review was kind of pointless.

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Aloy, the heroine of Horizon Forbidden West. (Photos: Sony, Image Design: Tina Tiller)
Aloy, the heroine of Horizon Forbidden West. (Photos: Sony, Image Design: Tina Tiller)

ReviewFebruary 18, 2022

Review: Horizon Forbidden West flies close to the sun, but ultimately soars

Aloy, the heroine of Horizon Forbidden West. (Photos: Sony, Image Design: Tina Tiller)
Aloy, the heroine of Horizon Forbidden West. (Photos: Sony, Image Design: Tina Tiller)

Sony’s new exclusive makes an early play for game of the year, by taking the best parts of previous games of the year, writes Sam Brooks.

Last decade, Sony took a gamble on Horizon Zero Dawn. The game, from developer Guerilla Games, whose blockbuster series Killzone died a slow, quiet death, didn’t sound like a hit. It was an open world, post-apocalyptic game, headed up by a teenage girl, with a scattered focus on combat, crafting and exploration. It should have failed.

Yet, against all odds, it was a success. Horizon Zero Dawn remains one of the best-selling and best-loved games of its generation, becoming the biggest new intellectual property for the PS4. The game wasn’t perfect, but it had a compelling setting, an engaging story, and rewarding enough gameplay loops to keep players hooked. It’s no surprise that we got a sequel.

With Horizon Forbidden West, Sony isn’t taking a gamble at all. There’s no doubt that this game is going to be a huge success, and very little doubt that it’s going to help the company move more consoles – this is the best argument for upgrading to the PS5 since launch.

Forbidden West starts shortly after the first instalment. Nora warrior Aloy has saved the world from another apocalypse, but now she has to venture west to stop complete societal collapse, again. Before long (by which I mean 10 hours in – this game is huge) things get a lot more complicated, and it’s more than just the fate of society that hangs in the balance, it’s the fate of the entire world.

This is a game that does what players expect of it, and what Sony wants from it. It is more Horizon, with better graphics, smoother gameplay and a deep enough well of things to do that you could spend months of weekends on it and still not get through it all. It is a very, very good sequel to Horizon Zero Dawn that I wager will be many people’s favourite game of the year.

Horizon Forbidden West is the definition of a safe bet. What’s more interesting, to me, is where Horizon Forbidden West chooses to take a punt.

Aloy takes aim at a machine. (Photo: Sony)

The biggest risk that Horizon Forbidden West takes is, frankly, flying too close to two suns. These are the two hugely successful games that Horizon Forbidden West brings to mind, both in terms of where it strikes true and where it misses the mark.

The first is The Witcher 3, arguably the best and most-loved game of the last generation. Not since that game has there been an open world that is as richly dense and developed as  Horizon Forbidden West. Every little task, and there are hundreds of them, contributes to the world. The side quests can take up to half an hour each, and each of them gives more depth and texture – whether you’re bringing flowers to a man’s grave on behalf of an old flame, saving a young child from a robot dinosaur, or slinging arrows at countless ravaging monsters.

While this sounds overwhelming, and even though I’ve put close to 50 hours into this game there are still wide swathes of the map that I am yet to explore, it ends up giving the story much higher stakes. We’re invested in saving the world because it’s something we’ve put so much time and effort into already.

The flipside of this is that it’s very easy to lose track of that main story, and for the pace of the story to grind to a halt. A key character from the first game disappears for up to 10 hours at a time, and it can be difficult to maintain a solid narrative throughline. I played the game over a series of days across a couple of long weekends; I expect most people will play it in bits and pieces across a far longer period. Here, the good distracts from the great – a bunch of small things that are fun to do is much less satisfying than the depths of a smart, engrossing story. But, there are worse complaints to have about a game than too much to do.

Another thing this game shares with The Witcher 3, at least on launch, is the sheer amount of bugs and graphical quirks. The bugs are often negligible, and I imagine a day one patch will resolve many of them, but sometimes entire quests bug out and the game needs to be restarted. Bugs are expected in a game of this size, but when you’re served up something this good, even the slightest flaw looks bigger in relief and, unfortunately, the sheer amount of “slightest flaws” is disappointing. 

The graphical quirks are more frequent and distracting, however. On the whole, this is the most impressive looking game on the PS5 yet. The problem is the mo-cap, which, given the dozens-strong cast, is plentiful. When it’s firing on all cylinders, Horizon Forbidden West has some of the most gorgeous and authentic facial motion capture ever, easily the closest thing to watching real human faces that I’ve seen in a game. But thanks to the game’s sheer length, it’s hard to ignore the many, many repeated expressions and motions. I saw Aloy close her eyes, look to the side, and make an identical exasperated handwave more times than a player can count. Impressive and authentic the first time, but 50 hours later, it feels like watching a community theatre actor pulling from an increasingly smaller bag of dramatic tricks.

Aloy, the protagonist of Horizon Forbiddem West. (Photo: Sony)

The other game that Horizon Forbidden West hews closely to is Mass Effect 2, a near-perfect sequel to an already beloved IP. Like that game, Forbidden West builds on the strengths of its predecessor to make something even more impressive, but that’s not where the similarities end. Horizon Forbidden West also  takes a dark turn that seems to herald a more depressing third instalment – I don’t think it’s a spoiler to say that this isn’t the end of the Horizon series.

So, with all those quibbles out of the way, how does the game hold up as a standalone experience? First, the gameplay. It’s simple, but it’s an improvement on the initial game in every conceivable way. The combat feels more visceral, the exploration is much more simple, and every effort has been made to make it accessible, regardless of your gaming ability. It’s a remarkable achievement for Guerilla Games that everything in the game feels like fun; even the busywork is enjoyable, and rewarding. 

But secondly, the writing is so much stronger here than it was in the first game. The dialogue is sharper (at one point Aloy and frenemy Sylens snipe at each other like old drag queens) and smarter across the board. Even better, much like Mass Effect 2, the game isn’t afraid to grapple with the often simplistic good/bad binaries of its predecessor. The ethics of revolution and tribalism are critiqued here, brilliantly – where does tradition take precedence, and where is revolution earned? Regalla, a wantonly violent tribe leader, is wisely conceived, and the gravitas that acting legend Angela Bassett lends her is earned.

Forbidden West isn’t afraid to take ideological risks either. In an age when triple-A games seem to be sawing off all their political edges – the amount of ostensibly apolitical war shooters out there would shock you – Forbidden West seems to actually want to take a stand. One of the core themes of the game is misinformation – how people interpret things for their own gain, how they fill in the gaps with assumptions and guesses, and the inevitable end point of that. It’s a stark reflection of the real world, where misinformation seems to be its own intellectual pandemic, and Forbidden West makes a case for it being as potentially dangerous as a medical one.

It’s exciting, and a relief, that Horizon Forbidden West is a great game. That it can be great while imitating two of the best games ever made is an impressive achievement, and one that’s likely to pay Sony back tenfold. But what excites me more is that a game made on a scale like this can still have soul, and even more impressively, can feel like its own thing, not just a pale imitation. Forbidden West’s reach may exceed its grasp at points but hey, that’s what patches are for.

This reviewer played Horizon Forbidden West on the PS5 and completed the main story. It is available on PS4 and PS5 now.