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UncategorizedJune 10, 2016

This Week I Played: Mini Metro

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Each week Joseph Harper plays a different game that’s somewhat out of the ordinary. This week he gets his mitts on locally made Mini Metro.

My friend and local indie game aficionado Alice Gatland told me about Mini Metro. She basically implied it was the coup of the local indie game scene. So I obviously had to play it. Self-described as a “minimalistic subway layout game”, Mini Metro allows you to take control of the rail network in an increasingly bustling city. It’s basically the official game of Generation Zero.

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Created by Wellington dev duo Dinosaur Polo Club, the kernel of the game came from a 2013 Jam and has since evolved into a world beating, urban design dream game. Your goal is to get passengers to their station of choice by building the most efficient route possible and using limited resources. The more people you transport, the better your score.

It’s exceptionally simple, but as the game progresses, the punters pile up and it gets really hard. You run out of tunnels. You’re in desperate need of an extra locomotive. The geometric passengers are getting antsy (read: jiggling about a bit). It all gets reasonably chaotic and becomes increasingly difficult to stop your lines resembling a disgusting, knotty mess. It’s fun.

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A great feature is the way the passenger needs are randomly generated. This means you can play the cities/levels again and again and the game continues to feel fresh and challenging. The art is fantastic. Drawing clear inspiration from various subway maps of the world, it’s all clean colours and charming little shapes. A completed level looks like the kind of thing that wouldn’t be out of place on the wall of a Wellington Airbnb.

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According to their twitter, the Dinosaur Polo Club team are still hard at work modding up extra content for their wonderful little game, so the Mini Metro line isn’t yet complete. At $11.99 on Steam, it’s definitely a mean deal that will pay for itself in hours expended. Highly recommended.


All this you see before you was made possible by good guy Bigpipe, the double decker omnibus of ISPs.

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UncategorizedJune 2, 2016

This week I played: Killer Panda vs Bushido Bear

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Bears, bears, bears; Joseph Harper’s phone hosts a fight to death between two games based on and around the terrifying caniforms.

Weirdly, I happened to download two games for my phone last week that feature murderous bear-type characters. The first is Killer Panda. It’s an infinite scrolling thing where you jump over very small concrete blocks, slide under signs, and slash enemies to death like crazy. The other is Bushido Bear. You draw lines and a little bear with a sword runs along it and slices enemies up.

The obvious question then is WHICH OF THESE BEAR BATTLER IPHONE GAMES IS SUPERIOR!? (Also, Is a Panda even a bear?)

KILLER PANDA

Killer Panda was made by the genius devs who made the best game of all time (Neko Atsume). It hold the honour of being pretty much the only game my girlfriend has enjoyed playing. If you can appeal to even the most stringent anti-gamer among us, you must be doing something right.

The game is really simple. You play some kind of Panda who is also a ninja. You run through the night is a post-Viewtiful Joe landscape and avoid obstacles, racking up points and filling up this ‘moon meter’ thing. Once the ‘moon meter’ is filled up you go into a panda-core berserker rage and rampage for a little bit. You don’t have to dodge obstacles any more. You just waste everything. It’s actually hard to fill the ‘moon meter’ up so when you manager to go into the berserker rage, it’s quite satisfying.

It was immediately quite fun, but as I continued playing never felt like I was getting better. Thus I stopped playing it after a few days and have no will to revisit it. Neko Atsume, this ain’t.

BUSHIDO BEAR

Bushido Bear makes a star out of its stubby, ninja protagonists. It takes a while to get used to the game mechanics (swiftly rubbing lines using your finger). Playing this reminded me of the parts I hate about Yo-Kai watch. Games like Fruit Ninja are fun because your slashing doesn’t require and hyper-accurate technique. It allows for chubby fingers on a tiny screen. This game is super anal in this regard and if your line-technique is even a little off, you’re screwed. I always enjoy a character unlock feature and I will concede that some of these bears are cute af. But really I couldn’t be stuffed getting beyond the first few bear levels.

THE WINNER

Honestly, both of these games are pretty bad. But Killer Panda was slightly more playable. So, advantage Panda I guess. Also maybe both of these games are a bit racist? Either way I would not recommend either. Stick to cat games.